Will Wright

Will Wright
William, Will or Bill Wright may refer to:...
NationalityAmerican
ProfessionGame Designer
Date of Birth20 January 1960
CityAtlanta, GA
CountryUnited States of America
american-scientist totally
On vacation, I totally unplug. I don't bring a laptop with me.
definitely throwing totally
I'm still working to feel totally comfortable with it. But it's definitely better than what I was throwing before.
environment goes home love night statement tomorrow totally true
We always love to be at home. It's a totally different environment for us at home also, and so that statement was made that the championship goes through C.C. Like I said before, we will find out tomorrow night if that's true or not.
honored standing thank totally
It's been a long time. Thank God. I am totally honored to be standing here.
colleagues guess light seen senate sure totally
I'm sure my (Republican) colleagues in the Senate are very enlightened. I guess they just haven't seen the light totally on this issue.
appeal fairly limits tools weak
The tools are the weak spot, That limits its appeal to a fairly hard-core group.
american-scientist based failure game opposed outside player
We really want to have most of the failure in a game be based on things that the player did, as opposed to things outside of the player's control.
aesthetic american-scientist control games general
I think for most people, their kind of general aesthetic with games is that the more I control this experience, the better the game is.
almost brings experience games themes
But the themes our games are about, almost everyone brings their own experience to.
emotional game imagine states
Imagine a game that can sense your interests, emotional states and abilities,
currently future versions
We also have future versions of the single-player Sims currently in the works.
american-scientist cool download everyday fan fans gotten ironic point sites surf
It's gotten to the point now where I surf the fan sites everyday and download cool things the fans have created, which is really ironic in a way!
american-scientist exactly hard ideas
We're experimenting with new ideas we can put into it, which makes it hard for me to say exactly when we will be done with them.
popular primary
I think the primary thing that's made the Sims popular is that they're accessible,