Will Wright
Will Wright
William, Will or Bill Wright may refer to:...
NationalityAmerican
ProfessionGame Designer
Date of Birth20 January 1960
CityAtlanta, GA
CountryUnited States of America
emotional game imagine states
Imagine a game that can sense your interests, emotional states and abilities,
blown last oklahoma states year
I can tell you that I was blown away; they had 36 states represented last year and right about 300 teams. Because they take over Oklahoma City, they play in all the gyms around the city.
basketball responsibility states united
We take the responsibility of representing United States basketball very seriously,
accepting behind bullying defined far phase points problem trying united united-states
We are really just at the recognition phase (in the United States) ... We have defined the problem and are recognizing the problem and trying to adapt. This (study) just points out how far behind we are in even accepting bullying as something that's not a normative behavior.
historic monument rare state tennessee united united-states
This is a very historic and rare monument for the state of Tennessee and for the United States.
closet second states stuck various
Some were already hung, but many were stuck away in a closet on the second floor, in various states of disrepair and deterioration.
maps size united-states
I have a map of the united states .... it's original size ... it says one mile equals one mile.
children poverty united-states
It is a spiritually impoverished nation that permits infants and children to be the poorest Americans.
currently future versions
We also have future versions of the single-player Sims currently in the works.
almost brings experience games themes
But the themes our games are about, almost everyone brings their own experience to.
aesthetic american-scientist control games general
I think for most people, their kind of general aesthetic with games is that the more I control this experience, the better the game is.
american-scientist bad envelope exploring far mapping side
I think by exploring the bad side you're really just mapping the envelope of the system... you're getting a sense of how far off you can go.
popular primary
I think the primary thing that's made the Sims popular is that they're accessible,
ended projects several various
There are several projects I have never ended up doing, for various reasons, but I still find myself researching them.