Will Wright

Will Wright
William, Will or Bill Wright may refer to:...
NationalityAmerican
ProfessionGame Designer
Date of Birth20 January 1960
CityAtlanta, GA
CountryUnited States of America
popular primary
I think the primary thing that's made the Sims popular is that they're accessible,
america announce both business capacity critical developed double extending five growth highly horizons joint next north past pleased primary proven provide purchase relationship satellite sciences small strategy successful
We are pleased to announce the purchase of the Horizons-2 satellite which extends two significant partnerships that PanAmSat has developed over the past five years, ... First, PanAmSat and JSAT will double capacity in our Horizons joint venture, which has already proven to be a highly successful for both companies. This satellite will provide Ku-band growth capacity in North America for PanAmSat in 2007 through the next decade. And secondly, we are extending our relationship with Orbital Sciences as our primary supplier of small satellites which have become a critical part of our business strategy going forward.
appeal fairly limits tools weak
The tools are the weak spot, That limits its appeal to a fairly hard-core group.
american-scientist based failure game opposed outside player
We really want to have most of the failure in a game be based on things that the player did, as opposed to things outside of the player's control.
aesthetic american-scientist control games general
I think for most people, their kind of general aesthetic with games is that the more I control this experience, the better the game is.
almost brings experience games themes
But the themes our games are about, almost everyone brings their own experience to.
emotional game imagine states
Imagine a game that can sense your interests, emotional states and abilities,
currently future versions
We also have future versions of the single-player Sims currently in the works.
american-scientist cool download everyday fan fans gotten ironic point sites surf
It's gotten to the point now where I surf the fan sites everyday and download cool things the fans have created, which is really ironic in a way!
american-scientist exactly hard ideas
We're experimenting with new ideas we can put into it, which makes it hard for me to say exactly when we will be done with them.
age age-and-aging american-scientist clicks concerns few needs second smoothly
The second thing for me, probably a few clicks down, is the idea that The Sims smoothly age and have different concerns and motivations and needs at different age ranges.
deal hope issues various
There are a lot of issues that I hope we deal with at some point that we haven't up to now, for various reasons. Some technical, and some more political.
add american-scientist case dynamic expansion invading
The Sims is kind of an interesting case because we had all these expansion packs. We were able to incrementally add on and explore without invading the core dynamic or the core game play.
american-scientist diverse
For me, what's a more important question is how we get at least the option of more diverse experiences in this media.