Will Wright

Will Wright
William, Will or Bill Wright may refer to:...
NationalityAmerican
ProfessionGame Designer
Date of Birth20 January 1960
CityAtlanta, GA
CountryUnited States of America
american-scientist based failure game opposed outside player
We really want to have most of the failure in a game be based on things that the player did, as opposed to things outside of the player's control.
aesthetic american-scientist control games general
I think for most people, their kind of general aesthetic with games is that the more I control this experience, the better the game is.
almost brings experience games themes
But the themes our games are about, almost everyone brings their own experience to.
emotional game imagine states
Imagine a game that can sense your interests, emotional states and abilities,
across advanced based changing consistency device easier evolution far future game generally hand input interface language learn mouse nature probable rapidly represents typical visual ways whatever
In some ways I find the mouse to be a much more advanced device than your typical game controller, ... It is generally easier to learn because of the visual nature of its interface and has far more consistency across applications. The mouse is still rapidly changing (more buttons, mouse wheels), in a sense it represents the evolution of a new language based on micro-gestures of your hand and fingers. Whatever the device is, I think this new spatial/gesture language represents the most probable future of input devices.
architecture contain elements games mediums
These games contain elements of all the other mediums before -- books, movies, television, theater, toys, and architecture.
games generations machines
The console games, as they come out with this new generation, will have a temporary advantage in price performance, but there are still many things you can do on a PC, more conveniently than you can do on a console machine.
games video television
Television is a very different thing from video games. It's kind of hard for me to compare.
player games narcissism
No game designer ever went wrong by overestimating the narcissism of their players,
reality thinking games
I think the idea of having a game based on reality is compelling right off the bat because everyone has some experience with the subject of the game.
games space say-anything
We have spent quite a bit of time considering a good space game, and I can't really say anything at this point, but we are definitely still interested in that area.
xbox games generations
Somebody asked me what I thought next generation meant and what about the PlayStation 3 was next generation. The only next gen system I've seen is the Wii - the PS3 and the Xbox 360 feel like better versions of the last, but pretty much the same game with incremental improvement.
change games play
Also, after people play these Sim games, it tends to change their perception of the world around them, so they see their city, house or family in a slightly different way after playing.
power games generations
The new generation of consoles has as much power to do the kind of games that we do as the PC does.