Will Wright

Will Wright
William, Will or Bill Wright may refer to:...
NationalityAmerican
ProfessionGame Designer
Date of Birth20 January 1960
CityAtlanta, GA
CountryUnited States of America
emotional game imagine states
Imagine a game that can sense your interests, emotional states and abilities,
craig ended imagine lined saying thrown time top training
I was thrown back into my quarterback the first time I lined up in training camp. I ended on top of Craig (Morton). You can imagine what Craig was saying to me.
imagine lead letting limited paths people work writers
We have to think big. We have to imagine big, and that's part of the problem. We're letting other people imagine and lead us down what paths they want to take us. Sometimes they're very limited in the way their ideas are constructed. We need to imagine much more broadly. That's the work of a writer, and more writers should look at it.
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I don't think we understand how hard people are going to come at us. These guys have never gone through a season like this, ranked early, getting so much attention. Everyone else wants to make their name off you. You can't imagine how hard people come at you.
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I can't imagine having long hair anymore; it's weird.
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Famous is celebrityism, and I don't want that... I know that I'm not that. Everybody knows who you are. I can't imagine living that life, but I don't think I consider myself famous.
pittsburgh imagine outbreaks
We like to imagine that Shaun is in George Romero's universe, that it's happening at the same time as the Pittsburgh outbreak.
design hard imagine sounds stuff
Sounds like the kind of stuff routinely done with this kind of network. It's hard to imagine they would design one without it.
imagine
Imagine Pulitzer prizefighting.
laughing bird imagine
Imagine if birds were tickled by feathers. You'd see a flock of birds come by, laughing hysterically!
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Western Christians have imagined that, at the end of the day, God is going to throw the present space-time universe into a trashcan and we'll be sitting on clouds playing harps. The ultimate future that we're promised is much more interesting than that. It's new heavens and a new Earth with new bodies to live in.
appeal fairly limits tools weak
The tools are the weak spot, That limits its appeal to a fairly hard-core group.
american-scientist based failure game opposed outside player
We really want to have most of the failure in a game be based on things that the player did, as opposed to things outside of the player's control.
aesthetic american-scientist control games general
I think for most people, their kind of general aesthetic with games is that the more I control this experience, the better the game is.