Will Wright

Will Wright
William, Will or Bill Wright may refer to:...
NationalityAmerican
ProfessionGame Designer
Date of Birth20 January 1960
CityAtlanta, GA
CountryUnited States of America
almost brings experience games themes
But the themes our games are about, almost everyone brings their own experience to.
bill brings dream energy example gained leadership positive symphony volunteers
Bill is one of those dream volunteers that all organizations would like to clone. The symphony has gained mightily by Bill's leadership by example and the positive energy he brings to the group.
approach brings focused pennant played seems stay
You try to stay focused in the game. You have to approach it as a 0-0 game; you can't let up at all, especially the way they've played us. It seems like every day brings more pressure. We're in a pennant race, so when we come to the park, we have to play well.
accuracy approach best brings business cheap companies information leading market offering reflect requires rewarding satellite sector technology
It will revolutionize the approach and the underwriting of satellite risks. This is not about offering cheap insurance. It is about rewarding the best companies in the business with premiums, which reflect the risk. It brings accuracy and market leading technology and information to a sector which requires it.
brings electric enthusiasm hate slide
As a hitter, you hate to see that electric slide move. He brings a lot of enthusiasm and a lot of energy.
ability brings certainly diving energy flying loose next offensive staple team year
Certainly with our team he is not flying under the radar. We know he brings a lot of energy and toughness. Scott has the ability to be a combination guy. Next year you'll see that. But his staple is outworking people, getting offensive rebounds, tipping and diving for loose balls.
appeal fairly limits tools weak
The tools are the weak spot, That limits its appeal to a fairly hard-core group.
american-scientist based failure game opposed outside player
We really want to have most of the failure in a game be based on things that the player did, as opposed to things outside of the player's control.
aesthetic american-scientist control games general
I think for most people, their kind of general aesthetic with games is that the more I control this experience, the better the game is.
emotional game imagine states
Imagine a game that can sense your interests, emotional states and abilities,
currently future versions
We also have future versions of the single-player Sims currently in the works.
american-scientist cool download everyday fan fans gotten ironic point sites surf
It's gotten to the point now where I surf the fan sites everyday and download cool things the fans have created, which is really ironic in a way!
american-scientist exactly hard ideas
We're experimenting with new ideas we can put into it, which makes it hard for me to say exactly when we will be done with them.
popular primary
I think the primary thing that's made the Sims popular is that they're accessible,