Will Wright
Will Wright
William, Will or Bill Wright may refer to:...
NationalityAmerican
ProfessionGame Designer
Date of Birth20 January 1960
CityAtlanta, GA
CountryUnited States of America
american-scientist exactly hard ideas
We're experimenting with new ideas we can put into it, which makes it hard for me to say exactly when we will be done with them.
exactly
I got to see exactly what I wanted to see.
came exactly music personal
I came to SFA to get a more personal music experience, and that is exactly what I have found.
approval control exactly firm knows ratings wants
He knows exactly what he wants to do and has firm control of his party. His approval ratings are very high.
again doctors exactly figure happened looked needs
I'll get looked at by the doctors again and figure out exactly what happened and what needs to be done.
dozen exactly films type
I'm not exactly the type of actress who does half a dozen films a year.
amount black cloud door exactly groups hands hard kids money next organized
It's hard to say exactly what amount of money is involved, but it's huge. There is a very dark, black cloud in this game. It's not in the hands of kids who live next door to you; it's organized groups and organized crime.
amount exactly hard huge money
It's hard to say exactly what amount of money is involved, but it's huge
exactly
It's not new to us. We know exactly where we're going, and we'll know the atmosphere. We won't be overwhelmed by anything.
currently future versions
We also have future versions of the single-player Sims currently in the works.
almost brings experience games themes
But the themes our games are about, almost everyone brings their own experience to.
emotional game imagine states
Imagine a game that can sense your interests, emotional states and abilities,
aesthetic american-scientist control games general
I think for most people, their kind of general aesthetic with games is that the more I control this experience, the better the game is.
american-scientist bad envelope exploring far mapping side
I think by exploring the bad side you're really just mapping the envelope of the system... you're getting a sense of how far off you can go.