Will Wright
Will Wright
William, Will or Bill Wright may refer to:...
NationalityAmerican
ProfessionGame Designer
Date of Birth20 January 1960
CityAtlanta, GA
CountryUnited States of America
ended projects several various
There are several projects I have never ended up doing, for various reasons, but I still find myself researching them.
anyone couple damage days ended harm intent last lasting longer maybe smell
We had no intent to harm anyone or do any damage or anything. We thought maybe the smell would last a couple of days but it ended up lasting longer than that.
craig ended imagine lined saying thrown time top training
I was thrown back into my quarterback the first time I lined up in training camp. I ended on top of Craig (Morton). You can imagine what Craig was saying to me.
came ended gave last ready virginia west
I think we came out with some jitters. We weren't ready to play. West Virginia came out and gave their all like it was their last game. And it ended up being ours.
coach decision ended felt good
I felt I could've got him out. Coach made a good decision because we ended up getting him out anyway.
american-inventor dart ended hundred sudden
A sudden dart when a little over a hundred feet from the end of the track, or a little over 120 feet from the point at which it rose into the air, ended the flight.
currently future versions
We also have future versions of the single-player Sims currently in the works.
almost brings experience games themes
But the themes our games are about, almost everyone brings their own experience to.
emotional game imagine states
Imagine a game that can sense your interests, emotional states and abilities,
aesthetic american-scientist control games general
I think for most people, their kind of general aesthetic with games is that the more I control this experience, the better the game is.
american-scientist bad envelope exploring far mapping side
I think by exploring the bad side you're really just mapping the envelope of the system... you're getting a sense of how far off you can go.
popular primary
I think the primary thing that's made the Sims popular is that they're accessible,
american-scientist exactly hard ideas
We're experimenting with new ideas we can put into it, which makes it hard for me to say exactly when we will be done with them.
american-scientist based failure game opposed outside player
We really want to have most of the failure in a game be based on things that the player did, as opposed to things outside of the player's control.