Will Wright
Will Wright
William, Will or Bill Wright may refer to:...
NationalityAmerican
ProfessionGame Designer
Date of Birth20 January 1960
CityAtlanta, GA
CountryUnited States of America
american-scientist cool download everyday fan fans gotten ironic point sites surf
It's gotten to the point now where I surf the fan sites everyday and download cool things the fans have created, which is really ironic in a way!
advantage cooler start winds
We've got to take advantage of the cooler temperatures, try to get as much done as we can now before winds start to swirl up again.
cool four injuries nice player three timing
It's nice being back here in uniform, ... I haven't been here as a player for three or four years because of the timing of injuries and other things, but it's always pretty cool going home.
club cool exclusive family magic
'Game of Thrones' isn't all about magic - it's way more about political scheming and family tensions - but to be a part of this exclusive magic club is actually really cool.
currently future versions
We also have future versions of the single-player Sims currently in the works.
almost brings experience games themes
But the themes our games are about, almost everyone brings their own experience to.
emotional game imagine states
Imagine a game that can sense your interests, emotional states and abilities,
aesthetic american-scientist control games general
I think for most people, their kind of general aesthetic with games is that the more I control this experience, the better the game is.
american-scientist bad envelope exploring far mapping side
I think by exploring the bad side you're really just mapping the envelope of the system... you're getting a sense of how far off you can go.
popular primary
I think the primary thing that's made the Sims popular is that they're accessible,
ended projects several various
There are several projects I have never ended up doing, for various reasons, but I still find myself researching them.
american-scientist exactly hard ideas
We're experimenting with new ideas we can put into it, which makes it hard for me to say exactly when we will be done with them.
american-scientist based failure game opposed outside player
We really want to have most of the failure in a game be based on things that the player did, as opposed to things outside of the player's control.
age age-and-aging american-scientist clicks concerns few needs second smoothly
The second thing for me, probably a few clicks down, is the idea that The Sims smoothly age and have different concerns and motivations and needs at different age ranges.