Will Wright

Will Wright
William, Will or Bill Wright may refer to:...
NationalityAmerican
ProfessionGame Designer
Date of Birth20 January 1960
CityAtlanta, GA
CountryUnited States of America
appeal fairly limits tools weak
The tools are the weak spot, That limits its appeal to a fairly hard-core group.
buy fairly nobody wants within wrong
Nobody has any confidence. Nobody wants to buy anything and if they do buy anything they're wrong within about 10 minutes. It's fairly gloomy.
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What this shows is that if someone wanted to change the motto, they're not really going to get any significant opposition. There's fairly strong support for this across the land.
average continues fairly good indicate investor last note overseas percent rate robust three
It's a fairly robust auction. The 46-odd percent is significantly more robust than average participation rate for last three three-year note auctions. Clearly, this continues to indicate there is fairly good overseas investor participation.
agreeing building corporate drinking event fairly function private question rather receptive vertical whom
We want it to be a private event and corporate function venue, rather than a vertical drinking establishment. We are in negotiations with the police, with whom we are building bridges. They are fairly receptive and co-operative. It's really a question on agreeing on wording.
bit decent develop fairly magazine name trying
I'm trying to develop some name recognition, getting into fairly decent magazine publications, and I have done a little bit of that this year.
american-scientist based failure game opposed outside player
We really want to have most of the failure in a game be based on things that the player did, as opposed to things outside of the player's control.
aesthetic american-scientist control games general
I think for most people, their kind of general aesthetic with games is that the more I control this experience, the better the game is.
almost brings experience games themes
But the themes our games are about, almost everyone brings their own experience to.
emotional game imagine states
Imagine a game that can sense your interests, emotional states and abilities,
currently future versions
We also have future versions of the single-player Sims currently in the works.
american-scientist cool download everyday fan fans gotten ironic point sites surf
It's gotten to the point now where I surf the fan sites everyday and download cool things the fans have created, which is really ironic in a way!
american-scientist exactly hard ideas
We're experimenting with new ideas we can put into it, which makes it hard for me to say exactly when we will be done with them.
popular primary
I think the primary thing that's made the Sims popular is that they're accessible,