Will Wright
Will Wright
William, Will or Bill Wright may refer to:...
NationalityAmerican
ProfessionGame Designer
Date of Birth20 January 1960
CityAtlanta, GA
CountryUnited States of America
american-scientist based failure game opposed outside player
We really want to have most of the failure in a game be based on things that the player did, as opposed to things outside of the player's control.
failure fear minutes whatever
They just don't fear failure. They've been through so much. They're going to play you for 40 minutes and whatever happens, happens.
biggest continue deal dealing develop fail failure gone guy league leagues learn learned major minor raw talent year
You see that he has all the raw tools, and he does everything exceptionally well. The biggest thing is he has to learn he has major league talent and major league tools, but he has to learn to continue to develop mentally. You have to learn to deal with failure. He's gone through the minor leagues quickly, and you kind of want a guy to fail a little bit. I learned more out of that year (in 2003) dealing with failure than I did in any other year when I was doing well.
inspirational failure writing
Failure is just another way to learn how to do something right.
american-scientist exactly hard ideas
We're experimenting with new ideas we can put into it, which makes it hard for me to say exactly when we will be done with them.
aesthetic american-scientist control games general
I think for most people, their kind of general aesthetic with games is that the more I control this experience, the better the game is.
american-scientist bad envelope exploring far mapping side
I think by exploring the bad side you're really just mapping the envelope of the system... you're getting a sense of how far off you can go.
american-scientist cool download everyday fan fans gotten ironic point sites surf
It's gotten to the point now where I surf the fan sites everyday and download cool things the fans have created, which is really ironic in a way!
currently future versions
We also have future versions of the single-player Sims currently in the works.
appeal fairly limits tools weak
The tools are the weak spot, That limits its appeal to a fairly hard-core group.
beef boston came choices informal somehow tape tree vote won worm
Actually, many years ago, we had a company-wide vote for our informal company-wide mascot, and the choices came down to the Boston tree fern, beef tape worm and a llama. And somehow the llama won the vote!
age age-and-aging american-scientist clicks concerns few needs second smoothly
The second thing for me, probably a few clicks down, is the idea that The Sims smoothly age and have different concerns and motivations and needs at different age ranges.
deal hope issues various
There are a lot of issues that I hope we deal with at some point that we haven't up to now, for various reasons. Some technical, and some more political.
add american-scientist case dynamic expansion invading
The Sims is kind of an interesting case because we had all these expansion packs. We were able to incrementally add on and explore without invading the core dynamic or the core game play.