Will Wright

Will Wright
William, Will or Bill Wright may refer to:...
NationalityAmerican
ProfessionGame Designer
Date of Birth20 January 1960
CityAtlanta, GA
CountryUnited States of America
american-scientist cool download everyday fan fans gotten ironic point sites surf
It's gotten to the point now where I surf the fan sites everyday and download cool things the fans have created, which is really ironic in a way!
deal fantastic gotten huge technology
It would have been a fantastic technology if we could have gotten a deal. It would have been just a huge deal for Iowa.
exceeding gotten jeff meeting metric pleased running start team
We are very pleased with how Jeff and his team have gotten off to a running start at Spirit. They are meeting or exceeding our expectations on every metric that we had set out.
chance gotten guys mean means positive responses teams
We've gotten a lot of positive responses about teams that would take him in the first round. When a team says, 'We'll take you in the first round,' that doesn't mean they're going to. That means they would. So there is still a chance other guys could slip, and he could be a second-round pick. He understands that.
gotten jeff pleased running start team
We're very pleased with how Jeff and his team have gotten off to a running start with Spirit.
ball gotten hit hopefully next throw worst
It's a pitcher's worst nightmare; to throw a ball and the next thing you know, it's right on you, ... I could have gotten hit in the face, so hopefully this will be all right.
gotten indication money mother touch wrong
He hasn't gotten in touch with his grandmother or his mother and he didn't have a lot of money. There's no indication that anything went wrong other than he hadn't gotten in touch with them.
coming gotten noticed past popular smoke
I can smoke hookah at home, but coming here is like a treat. I've noticed it's gotten a lot more popular just in the past two months.
appeal fairly limits tools weak
The tools are the weak spot, That limits its appeal to a fairly hard-core group.
american-scientist based failure game opposed outside player
We really want to have most of the failure in a game be based on things that the player did, as opposed to things outside of the player's control.
aesthetic american-scientist control games general
I think for most people, their kind of general aesthetic with games is that the more I control this experience, the better the game is.
almost brings experience games themes
But the themes our games are about, almost everyone brings their own experience to.
emotional game imagine states
Imagine a game that can sense your interests, emotional states and abilities,
currently future versions
We also have future versions of the single-player Sims currently in the works.