Will Wright

Will Wright
William, Will or Bill Wright may refer to:...
NationalityAmerican
ProfessionGame Designer
Date of Birth20 January 1960
CityAtlanta, GA
CountryUnited States of America
appeal fairly limits tools weak
The tools are the weak spot, That limits its appeal to a fairly hard-core group.
enhance plans smaller tools
We don't have any plans to make acquisitions at this scale, but we will look at smaller acquisitions of tools or other things that enhance the site.
music art tools
The Internet is both great and terrible. As a source of information, a tool for delivering music and art, it's great. But spamming ads and piracy of music is terrible. It's stealing.
should-have eyebrows tools
We should have a system of economics that is structure that is organic tools. We do not have it. We are all hanging by our eyebrows from skyhooks economically, just as we are architecturally.
bars tools boards
An architect's most useful tools are an eraser at the drafting board, and a wrecking bar at the site.
american-scientist based failure game opposed outside player
We really want to have most of the failure in a game be based on things that the player did, as opposed to things outside of the player's control.
aesthetic american-scientist control games general
I think for most people, their kind of general aesthetic with games is that the more I control this experience, the better the game is.
almost brings experience games themes
But the themes our games are about, almost everyone brings their own experience to.
emotional game imagine states
Imagine a game that can sense your interests, emotional states and abilities,
currently future versions
We also have future versions of the single-player Sims currently in the works.
american-scientist cool download everyday fan fans gotten ironic point sites surf
It's gotten to the point now where I surf the fan sites everyday and download cool things the fans have created, which is really ironic in a way!
american-scientist exactly hard ideas
We're experimenting with new ideas we can put into it, which makes it hard for me to say exactly when we will be done with them.
popular primary
I think the primary thing that's made the Sims popular is that they're accessible,
age age-and-aging american-scientist clicks concerns few needs second smoothly
The second thing for me, probably a few clicks down, is the idea that The Sims smoothly age and have different concerns and motivations and needs at different age ranges.