Will Wright
Will Wright
William, Will or Bill Wright may refer to:...
NationalityAmerican
ProfessionGame Designer
Date of Birth20 January 1960
CityAtlanta, GA
CountryUnited States of America
beef boston came choices informal somehow tape tree vote won worm
Actually, many years ago, we had a company-wide vote for our informal company-wide mascot, and the choices came down to the Boston tree fern, beef tape worm and a llama. And somehow the llama won the vote!
play appreciate choices
If have the choice, to play or not play, I would rather be in there, ... But I appreciate Willie calling me in and being concerned.
christian pro-life choices
A woman decides about her body and her God is her business. Women who are pro-life can be just a good a Christian as a woman who is pro-choice and vice versa. You can be a good Christian and be pro-life. You can be a good Christian and be pro-choice.
choices feelings intuition
Most of my choices come about through some kind of intuition or instinct, and if I need to, I'll post-rationalize them, intellectually, afterwards. But generally, they come about just by feeling.
interesting choices variation
After every movie, I always kick myself for the same things-didn't do enough, not enough variation, not enough interesting choices, too bland.
parent choices kind
You didn't have a choice about the parents you inherited, but you do have a choice about the kind of parent you will be.
currently future versions
We also have future versions of the single-player Sims currently in the works.
almost brings experience games themes
But the themes our games are about, almost everyone brings their own experience to.
emotional game imagine states
Imagine a game that can sense your interests, emotional states and abilities,
aesthetic american-scientist control games general
I think for most people, their kind of general aesthetic with games is that the more I control this experience, the better the game is.
american-scientist bad envelope exploring far mapping side
I think by exploring the bad side you're really just mapping the envelope of the system... you're getting a sense of how far off you can go.
popular primary
I think the primary thing that's made the Sims popular is that they're accessible,
ended projects several various
There are several projects I have never ended up doing, for various reasons, but I still find myself researching them.
american-scientist exactly hard ideas
We're experimenting with new ideas we can put into it, which makes it hard for me to say exactly when we will be done with them.