Will Wright

Will Wright
William, Will or Bill Wright may refer to:...
NationalityAmerican
ProfessionGame Designer
Date of Birth20 January 1960
CityAtlanta, GA
CountryUnited States of America
games space say-anything
We have spent quite a bit of time considering a good space game, and I can't really say anything at this point, but we are definitely still interested in that area.
both expect space unique
We expect both the play and panel discussions to be very powerful. We have a unique space for it.
booths space using year
We've made more space where there was none. We have expanded by 12 booths this year by using the lobby.
advertising becoming carriers embracing excited holds investment major marketing mobile next potential publishers rapidly screen solution space technology third tremendous
The mobile space holds tremendous potential for becoming the next major marketing outlet. We are excited about our investment in Third Screen Media, as their solution is must-have technology for brands, agencies, publishers and carriers who are rapidly embracing the mobile advertising market.
space showing-up three
I heard that in relativity theory, space and time are the same thing. Einstein discovered this when he kept showing up three miles late for his meetings.
good large news project spaces
That project has some challenges, ... The good news is it has some of the only large contiguous spaces downtown.
reality space democracy
The sense of space within the reality of any building is a new concept wherever architecture is concerned. But it is essential ancient principle just the same and is not only necessary now but implied by the ideal of democracy itself.
space flow infinity
Space. The continual becoming: invisible fountain from which all rhythms flow and to which they must pass. Beyond time or infinity
art space architecture
Space is the breath of art.
reality space interesting
The space within becomes the reality of the building.
moving biblical space
I guess, as an Anglican, there's always room to move, which can be a dangerous thing, but also a very healthy thing, because bits of the great biblical tradition which you haven't fully plugged into before you've got the space to grow into... not least, the sacraments.
appeal fairly limits tools weak
The tools are the weak spot, That limits its appeal to a fairly hard-core group.
american-scientist based failure game opposed outside player
We really want to have most of the failure in a game be based on things that the player did, as opposed to things outside of the player's control.
aesthetic american-scientist control games general
I think for most people, their kind of general aesthetic with games is that the more I control this experience, the better the game is.