Will Wright

Will Wright
William, Will or Bill Wright may refer to:...
NationalityAmerican
ProfessionGame Designer
Date of Birth20 January 1960
CityAtlanta, GA
CountryUnited States of America
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In some ways I find the mouse to be a much more advanced device than your typical game controller, ... It is generally easier to learn because of the visual nature of its interface and has far more consistency across applications. The mouse is still rapidly changing (more buttons, mouse wheels), in a sense it represents the evolution of a new language based on micro-gestures of your hand and fingers. Whatever the device is, I think this new spatial/gesture language represents the most probable future of input devices.
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I think he's a great millennial figure because he represents one of the darkest extremes of Western culture, ... I think he wrote in uncharted waters. His writing is pitch black, and I don't think any writer before or since had touched bottom in the human psyche. I think Sade goes there and goes there relentlessly.
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Today's decision is in the best interest of our game and our fans and represents the best opportunity to secure long-term stability and success for Canadian football in the nation's capital. The decision was a difficult one, but the right one. We will not sacrifice our potential long-term success in Ottawa or any other market for a short-term solution.
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It's extremely colorful, and I think it represents the best and brightest of the River Festival.
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What it really represents is the suburbanization of western Goochland. Those of us in the western end of the county are serious about keeping it rural.
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The tools are the weak spot, That limits its appeal to a fairly hard-core group.
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We really want to have most of the failure in a game be based on things that the player did, as opposed to things outside of the player's control.
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I think for most people, their kind of general aesthetic with games is that the more I control this experience, the better the game is.
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But the themes our games are about, almost everyone brings their own experience to.
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Imagine a game that can sense your interests, emotional states and abilities,
currently future versions
We also have future versions of the single-player Sims currently in the works.
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It's gotten to the point now where I surf the fan sites everyday and download cool things the fans have created, which is really ironic in a way!
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We're experimenting with new ideas we can put into it, which makes it hard for me to say exactly when we will be done with them.
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I think the primary thing that's made the Sims popular is that they're accessible,