Will Wright

Will Wright
William, Will or Bill Wright may refer to:...
NationalityAmerican
ProfessionGame Designer
Date of Birth20 January 1960
CityAtlanta, GA
CountryUnited States of America
fans creation entertaining
Because now it's the fans out there that are entertaining us, the developers, with their creations!
creator-god want creation
God is the Creator God, he doesn't want to say, "Okay, creation was very good, but I'm scrapping it." He wants to say, "Creation is so good that I'm going to rescue it."
worship stewardship creation
Genesis 1...was designed to reflect God, both to reflect God back to God in worship and to reflect God into the rest of creation in stewardship.
rights creation theme
The New Testament picks up from the Old the theme that God intends, in the end, to put the whole creation to rights.
creation committed particular
God has committed himself, ever since creation, to working through his creatures--in particular, through his image-bearing human beings--but they have all let Him down.
appeal fairly limits tools weak
The tools are the weak spot, That limits its appeal to a fairly hard-core group.
american-scientist based failure game opposed outside player
We really want to have most of the failure in a game be based on things that the player did, as opposed to things outside of the player's control.
aesthetic american-scientist control games general
I think for most people, their kind of general aesthetic with games is that the more I control this experience, the better the game is.
almost brings experience games themes
But the themes our games are about, almost everyone brings their own experience to.
emotional game imagine states
Imagine a game that can sense your interests, emotional states and abilities,
currently future versions
We also have future versions of the single-player Sims currently in the works.
american-scientist cool download everyday fan fans gotten ironic point sites surf
It's gotten to the point now where I surf the fan sites everyday and download cool things the fans have created, which is really ironic in a way!
american-scientist exactly hard ideas
We're experimenting with new ideas we can put into it, which makes it hard for me to say exactly when we will be done with them.
popular primary
I think the primary thing that's made the Sims popular is that they're accessible,