Will Wright

Will Wright
William, Will or Bill Wright may refer to:...
NationalityAmerican
ProfessionGame Designer
Date of Birth20 January 1960
CityAtlanta, GA
CountryUnited States of America
bombing creating evolved found fun islands program quickly
I found very quickly that I was having more fun creating these islands in this little program than I was bombing them in the game. And that was what evolved into 'SimCity,'
creating definitely effort fun serious special
We made a special effort to play a lot of all-ages shows. We definitely are serious about creating music, but we want to have fun ourselves.
creating gets hung positives problems videos
There are some positives to this. It is creating problems for the other team, too. So we have hung with it. It gets us by. I am not making any videos on it, I will tell you that.
access closed creating doors exterior full nice open providing slide walls
What's nice about it is that most of the exterior walls slide open providing full access to the outdoors, creating an indoor/outdoor atmosphere. At the same time, the doors can slide closed in inclement-weather situations.
jobs creating people
I see the job of directing as being one of creating the right atmosphere, creating an environment where people can realize their full potential.
thinking trying-something-new creating
People may think I'm trying something new by telling stories, but they're just jokes connected to give the illusion of stories. But really, I just continue using my imagination and creating. That's what I do.
art creating justice
Art is love creating the new world and justice is love rolling up its sleeves to heal the old one.
appeal fairly limits tools weak
The tools are the weak spot, That limits its appeal to a fairly hard-core group.
american-scientist based failure game opposed outside player
We really want to have most of the failure in a game be based on things that the player did, as opposed to things outside of the player's control.
aesthetic american-scientist control games general
I think for most people, their kind of general aesthetic with games is that the more I control this experience, the better the game is.
almost brings experience games themes
But the themes our games are about, almost everyone brings their own experience to.
emotional game imagine states
Imagine a game that can sense your interests, emotional states and abilities,
currently future versions
We also have future versions of the single-player Sims currently in the works.
american-scientist cool download everyday fan fans gotten ironic point sites surf
It's gotten to the point now where I surf the fan sites everyday and download cool things the fans have created, which is really ironic in a way!