Will Wright

Will Wright
William, Will or Bill Wright may refer to:...
NationalityAmerican
ProfessionGame Designer
Date of Birth20 January 1960
CityAtlanta, GA
CountryUnited States of America
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In some ways I find the mouse to be a much more advanced device than your typical game controller, ... It is generally easier to learn because of the visual nature of its interface and has far more consistency across applications. The mouse is still rapidly changing (more buttons, mouse wheels), in a sense it represents the evolution of a new language based on micro-gestures of your hand and fingers. Whatever the device is, I think this new spatial/gesture language represents the most probable future of input devices.
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When the motor was completed and tested, we found that it would develop 16 horse power for a few seconds, but that the power rapidly dropped till, at the end of a minute, it was only 12 horse power.
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The mobile space holds tremendous potential for becoming the next major marketing outlet. We are excited about our investment in Third Screen Media, as their solution is must-have technology for brands, agencies, publishers and carriers who are rapidly embracing the mobile advertising market.
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The downgrade reflects our concerns about Wolverine's exposure to rapidly rising copper prices, which have risen by about 50 cents per pound since the end of the third quarter of 2005 and about 20 cents per pound in January 2006 alone. We expect that higher copper prices would result in a continued drain of Wolverine's liquidity and that Wolverine's credit metrics will remain very poor over the near term as the company continues to face high copper prices.
appeal fairly limits tools weak
The tools are the weak spot, That limits its appeal to a fairly hard-core group.
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We really want to have most of the failure in a game be based on things that the player did, as opposed to things outside of the player's control.
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I think for most people, their kind of general aesthetic with games is that the more I control this experience, the better the game is.
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But the themes our games are about, almost everyone brings their own experience to.
emotional game imagine states
Imagine a game that can sense your interests, emotional states and abilities,
currently future versions
We also have future versions of the single-player Sims currently in the works.
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It's gotten to the point now where I surf the fan sites everyday and download cool things the fans have created, which is really ironic in a way!
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We're experimenting with new ideas we can put into it, which makes it hard for me to say exactly when we will be done with them.
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I think the primary thing that's made the Sims popular is that they're accessible,
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The second thing for me, probably a few clicks down, is the idea that The Sims smoothly age and have different concerns and motivations and needs at different age ranges.