Will Wright

Will Wright
William, Will or Bill Wright may refer to:...
NationalityAmerican
ProfessionGame Designer
Date of Birth20 January 1960
CityAtlanta, GA
CountryUnited States of America
city deciding decisions extremely gets planning sound sudden
City planning just doesn't sound that interesting, but when you're actually the one making all the decisions and deciding where to put the freeways, all of a sudden it gets extremely interesting,
brilliant coming cookie creative customer finance girls goal help ideas learn life marketing planning public sale scout sell skills succeed theme variety
This year, the theme of the cookie sale is Be Brilliant. Girls will be coming up with brilliant and creative ideas to sell Girl Scout cookies. And in the process, participants will learn finance skills, public speaking, marketing and customer service, goal planning and a variety of other life skills that will help them succeed in the future.
facilitate job phase planning works
It's my job ... to facilitate the planning phase and to see that it works properly.
appeal fairly limits tools weak
The tools are the weak spot, That limits its appeal to a fairly hard-core group.
american-scientist based failure game opposed outside player
We really want to have most of the failure in a game be based on things that the player did, as opposed to things outside of the player's control.
aesthetic american-scientist control games general
I think for most people, their kind of general aesthetic with games is that the more I control this experience, the better the game is.
almost brings experience games themes
But the themes our games are about, almost everyone brings their own experience to.
emotional game imagine states
Imagine a game that can sense your interests, emotional states and abilities,
currently future versions
We also have future versions of the single-player Sims currently in the works.
american-scientist cool download everyday fan fans gotten ironic point sites surf
It's gotten to the point now where I surf the fan sites everyday and download cool things the fans have created, which is really ironic in a way!
american-scientist exactly hard ideas
We're experimenting with new ideas we can put into it, which makes it hard for me to say exactly when we will be done with them.
popular primary
I think the primary thing that's made the Sims popular is that they're accessible,
age age-and-aging american-scientist clicks concerns few needs second smoothly
The second thing for me, probably a few clicks down, is the idea that The Sims smoothly age and have different concerns and motivations and needs at different age ranges.
deal hope issues various
There are a lot of issues that I hope we deal with at some point that we haven't up to now, for various reasons. Some technical, and some more political.