Will Wright

Will Wright
William, Will or Bill Wright may refer to:...
NationalityAmerican
ProfessionGame Designer
Date of Birth20 January 1960
CityAtlanta, GA
CountryUnited States of America
american-scientist ball dropping fear hurt stretching terms
In some sense that fear of not dropping the ball can really hurt you, in terms of not stretching and kind of going off in interesting new directions.
fear though
I secretly want to skydive, even though it's my greatest fear!
cynical fear incredibly iraq sentiment
The American sentiment after 9-11, the heartbreak, the fear and the anger, all of that was used to get us into Iraq and I think that's incredibly cynical for them to have done that,
desires emotions fears human proper taking
The questions of philosophy proper are human desires and fears and aspirations - human emotions - taking an intellectual form.
fearing fires looking officer passenger reach safety seat sees suspect
The officer sees the suspect reach under the passenger seat (and) fearing for his own safety that the suspect was looking for a weapon, he fires his own weapon.
fear
They've been through so much, they just don't fear failure.
cut fear shoot worried wrinkles
I'm worried that the audience is being conditioned. That's my real fear. Because if they don't want to see wrinkles on the screen, if they actually fear looking at them, then it's only going to get worse. Those of us who don't want to shoot up and cut and sew, we're just not going be cast.
failure fear minutes whatever
They just don't fear failure. They've been through so much. They're going to play you for 40 minutes and whatever happens, happens.
appeal fairly limits tools weak
The tools are the weak spot, That limits its appeal to a fairly hard-core group.
american-scientist based failure game opposed outside player
We really want to have most of the failure in a game be based on things that the player did, as opposed to things outside of the player's control.
aesthetic american-scientist control games general
I think for most people, their kind of general aesthetic with games is that the more I control this experience, the better the game is.
almost brings experience games themes
But the themes our games are about, almost everyone brings their own experience to.
emotional game imagine states
Imagine a game that can sense your interests, emotional states and abilities,
currently future versions
We also have future versions of the single-player Sims currently in the works.