Shigeru Miyamoto

Shigeru Miyamoto
Shigeru Miyamotois a Japanese video game designer and producer. He is best known as the creator of some of the most critically acclaimed and best-selling video games of all time...
NationalityJapanese
ProfessionGame Designer
Date of Birth16 November 1952
CitySonobe, Japan
CountryJapan
play mum controllers
Controller is so intuitive, even your mum can play.
memories technology ideas
Originally, I wanted a machine that would cost $100. My idea was to spend nothing on the console technology so all the money could be spent on improving the interface and software. If we hadn't used NAND flash memory and other pricey parts, we might have succeeded.
thinking games enjoy
I think everyone can enjoy games.
fun new-experiences games
I could make Halo. It's not that I couldn't design that game. It's just that I choose not to. One thing about my game design is that I never try to look for what people want and then try to make that game design. I always try to create new experiences that are fun to play.
Programming is all about numbers.
thinking legacy nintendo
I don't really think of things in terms of legacy or where I stand in the history of Nintendo or anything like that.
philosophy challenges trying
Nintendo's philosophy is never to go the easy path; it's always to challenge ourselves and try to do something new.
technology different use
You can use a lot of different technologies to create something that doesn't really have a lot of value.
media digital entertainment
I feel more reassured with physical media. Entertainment is something that will not just become digital.
mean important entertainment
Providing new means of entertainment is the important thing.
thinking games long
When I'm making video games today, I want people to be entertained. I am always thinking, How are people going to enjoy playing the games we are making today? And as long as I can enjoy something other people can enjoy it, too.
country art player
Donkey Kong Country proves that players will put up with mediocre gameplay as long as the art is good.
thinking hands feedback
I don't think as a creator that I could create an experience that truly feels interactive if you don't have something to hold in your hand, if you don't have something like force feedback that you can feel from the controller.
thinking trying done
I think when you talk about competing against others, the problem is that you refer to something that's been done already and try to beat it.