Shigeru Miyamoto

Shigeru Miyamoto
Shigeru Miyamotois a Japanese video game designer and producer. He is best known as the creator of some of the most critically acclaimed and best-selling video games of all time...
NationalityJapanese
ProfessionGame Designer
Date of Birth16 November 1952
CitySonobe, Japan
CountryJapan
arcade create entertainment family games objective system ultimate until
We had been making arcade games up until that point. Our objective with the Nintendo entertainment system was to create the ultimate family entertainment system for the home.
arcade create entertainment family games objective system ultimate until
We had been making arcade games up until that point, ... Our objective with the Nintendo entertainment system was to create the ultimate family entertainment system for the home.
ask entertain people single ways
Today, there are many, many ways to entertain people in one single videogame. And the Internet has made it so easy for people to ask for clues.
media digital entertainment
I feel more reassured with physical media. Entertainment is something that will not just become digital.
mean important entertainment
Providing new means of entertainment is the important thing.
thinking trying entertainment
I think that the entertainment industry itself has a history of chasing success. Any time a hit product comes out, all the other companies start chasing after that success and trying to recreate it by putting out similar products.
definitely home
There's definitely space for uniqueness in a home console.
I'm not saying that I'm going to retire from game development altogether.
I wanted to make something very unique, something very different.
developers good japanese means people somehow taste terms videogames western
People often say that videogames made by Western developers are somehow different in terms of taste for the players, in comparison with Japanese games. I think that means that the Western developers and Japanese developers, they are good at different fields.
create people ways
I enjoy thinking about ways to create something that other people have not even thought about, something no one has managed to achieve.
mario percent potential simply
I think Zelda 64 is utilizing about 90 percent of the N64 potential. When we made Mario 64 we were simply utilizing 60 to 70 percent. So we have come a long way I believe.
I think we can let that one slide.
believe games people
I believe that any sort of changes to interface that allows people to get into games and enjoy games is a great trend.