Shigeru Miyamoto

Shigeru Miyamoto
Shigeru Miyamotois a Japanese video game designer and producer. He is best known as the creator of some of the most critically acclaimed and best-selling video games of all time...
NationalityJapanese
ProfessionGame Designer
Date of Birth16 November 1952
CitySonobe, Japan
CountryJapan
want ageing videogame
As I am ageing, naturally, how I want my videogames to be played must be changing.
games purpose sound
Game music has a purpose and it does incorporate sound effects.
typical patterns
My days all follow much the same pattern. They are structured and typical.
japan america done
I'm very impressed that there are so many fans - not just in Japan, but here in America - that are fond of the work that I've done. I'm actually kind of embarrassed by it all.
simple games ideas
Angry Birds is a very simple idea but its one of those games that I immediately appreciated when I first started playing, before wishing that I had been the one to come up with the idea first.
games two world
... I don't let Mario appear in just any kind of game. Mario could not appear in Zelda games. They are two distinct game worlds.
thinking games gamer
I think I can make an entirely new game experience, and if I can't do it, some other game designer will.
names people habit
Japanese people have a funny habit of abbreviating names.
games pretending made
I made some games, but I'm pretending like I didn't because they all turned out weird.
japan population aging
Japan actually is an aging population, and so as the population has aged, they have had a lot more problems with health.
kids fans comic
As a kid, I was a big comic fan and I liked foreign comics as well.
eye two unusual-things
Actually, 3D is really the most normal thing because it's how those of us with two eyes usually see the world. TVs are the unusual things in 2D!
japan hands scary-stories
There are some ghost stories in Japan where - when you are sitting in the bathroom in the traditional style of the Japanese toilet - a hand is actually starting to grab you from beneath. It's a very scary story.
trying theme come-up
I always try and come up with a clear theme when I'm making a videogame.