Shigeru Miyamoto

Shigeru Miyamoto
Shigeru Miyamotois a Japanese video game designer and producer. He is best known as the creator of some of the most critically acclaimed and best-selling video games of all time...
NationalityJapanese
ProfessionGame Designer
Date of Birth16 November 1952
CitySonobe, Japan
CountryJapan
children reading artist
I know as a child, I was really interested in becoming a manga artist, to create my own stories and illustrate them and present something that people would be interested in reading and looking at as well.
character play games
I try not so much to create new characters and worlds but to create new game-play experiences.
games care limits
Of course, I have my own limits as to how much game software I can take care of at any one time.
fun work play
I always try to create a new experiences that are fun to play.
japan games numbers
Of course, when it comes to Japanese role-playing games, in any role-playing game in Japan you're supposed to collect a huge number of items, and magic, and you've got to actually combine different items together to make something really different.
years games needs
Of course, I would like to know what [Sony and Microsoft] do with their machines, but there is no game that I feel the need to go see. So far, from what I’ve seen on the show this year, there does not seem to be any games that I would like to have created myself.
careers games boxes
Games have grown and developed from this limited in-the-box experience to something that's everywhere now. Interactive content is all around us, networked, ready. This is something I've been hoping for throughout my career.
exercise opportunity people
What I found is that just in the lifestyle today, people have fewer and fewer opportunities to get exercise.
sports swimming littles
I never really participated in specific sports or anything, but once I hit 40, I started to get a little bit more active and began swimming more.
long people enjoy
As long as I can enjoy something, other people can enjoy it, too.
running thinking years
Well, for over a year now at my desk, a prototype program of Luigi and Mario has been running on my monitor. We've been thinking about the game, and it may be something that could work on a completely new game system.
gay men creating
If we end up creating a gameplay structure where it makes sense for, whether it's a female to go rescue a male or a gay man to rescue a lesbian woman or a lesbian woman to rescue a gay man, we might take that approach.
years development five-years
In other words, I’m not intending to start from things that require a five-year development time,
able currents display
The PSP will not be able to display anything that you cannot do on a current system.