Shigeru Miyamoto

Shigeru Miyamoto
Shigeru Miyamotois a Japanese video game designer and producer. He is best known as the creator of some of the most critically acclaimed and best-selling video games of all time...
NationalityJapanese
ProfessionGame Designer
Date of Birth16 November 1952
CitySonobe, Japan
CountryJapan
fun player limits
All the time, players are forced to do their utmost. If they are challenged to the limit, is it really fun for them?
technology different kind
We can be using the same kind of technology, the same kind of techniques, but when we use it, we get something different.
views saws different
I'd like to be known as the person who saw things from a different point of view to others.
games people attention
We don't pay a whole lot of attention to the Internet until people have played the game - then we pay a lot of attention to whether people liked it. We read through it and see it, but we don't take it into consideration. ... [The Internet] is not going to dictate the direction of where the game goes.
player games focus
When I create a game, I try to focus more on the emotions that the player experiences during the game play.
movie games people
I don't want to criticize any other designers, but I have to say that many of the people involved in this industry - directors and producers - are trying to make their games more like movies. They are longing to make movies rather than making videogames.
character player thinking
I think what's really the most ideal thing is for the player themselves, within their own imagination, to carve out what they view as being the essence of the character.
clothes looks mario
Who knows how Mario will look in the future. Maybe he'll wear metallic clothes!
believe thinking long
I think Zelda 64 is utilizing about 90 percent of the N64 potential, ... When we made Mario 64 we were simply utilizing 60 to 70 percent. So we have come a long way I believe.
games people creative
This is the entertainment industry, so game designers have to have a creative mind and also have to be able to stand up against the marketing people at their company - otherwise they cannot be creative. There are not that many people who fit that description.
thinking talking attention
I don't like all the attention. I think it's better to let my work do the talking.
games firsts levels
When we're doing an action game, we make the second level first. We begin making level 1 once everything else is completed.
games ships ends
A late game is only late until it ships. A bad game is bad until the end of time
games garbage-cans video
Up until now, the biggest question in society about video games has been what to do about violent games. But it's almost like society in general considers video games to be something of a nuisance, that they want to toss into the garbage can.