Shigeru Miyamoto

Shigeru Miyamoto
Shigeru Miyamotois a Japanese video game designer and producer. He is best known as the creator of some of the most critically acclaimed and best-selling video games of all time...
NationalityJapanese
ProfessionGame Designer
Date of Birth16 November 1952
CitySonobe, Japan
CountryJapan
thinking games gamer
I think I can make an entirely new game experience, and if I can't do it, some other game designer will.
running thinking years
Well, for over a year now at my desk, a prototype program of Luigi and Mario has been running on my monitor. We've been thinking about the game, and it may be something that could work on a completely new game system.
thinking games enjoy
I think everyone can enjoy games.
thinking legacy nintendo
I don't really think of things in terms of legacy or where I stand in the history of Nintendo or anything like that.
thinking games long
When I'm making video games today, I want people to be entertained. I am always thinking, How are people going to enjoy playing the games we are making today? And as long as I can enjoy something other people can enjoy it, too.
thinking hands feedback
I don't think as a creator that I could create an experience that truly feels interactive if you don't have something to hold in your hand, if you don't have something like force feedback that you can feel from the controller.
thinking trying done
I think when you talk about competing against others, the problem is that you refer to something that's been done already and try to beat it.
unique thinking important
Nowadays I think it's really important that designers are really unique and individual.
unique technology thinking
I think what a lot of people see as unique is using different technology or different techniques [to make games], but I feel like, as long as you have a core that's unlike others, that's what 'unique' is.
character player thinking
I think what's really the most ideal thing is for the player themselves, within their own imagination, to carve out what they view as being the essence of the character.
believe thinking long
I think Zelda 64 is utilizing about 90 percent of the N64 potential, ... When we made Mario 64 we were simply utilizing 60 to 70 percent. So we have come a long way I believe.
thinking talking attention
I don't like all the attention. I think it's better to let my work do the talking.
thinking games play
There are big lines between those who play video games and those who do not. For those who don't, video games are irrelevant. They think all video games must be too difficult.
thinking trying entertainment
I think that the entertainment industry itself has a history of chasing success. Any time a hit product comes out, all the other companies start chasing after that success and trying to recreate it by putting out similar products.