Shigeru Miyamoto

Shigeru Miyamoto
Shigeru Miyamotois a Japanese video game designer and producer. He is best known as the creator of some of the most critically acclaimed and best-selling video games of all time...
NationalityJapanese
ProfessionGame Designer
Date of Birth16 November 1952
CitySonobe, Japan
CountryJapan
play challenges gamer
What I'm really excited about is that continued challenge to create things that gamers of all experiences can play.
character play games
I try not so much to create new characters and worlds but to create new game-play experiences.
fun work play
I always try to create a new experiences that are fun to play.
play mum controllers
Controller is so intuitive, even your mum can play.
country art player
Donkey Kong Country proves that players will put up with mediocre gameplay as long as the art is good.
animal play
Anything that is impractical can be play. It's doing something other than what is necessary to continue living as an animal.
playing-games years people
For a long time at Nintendo we didn't focus as much on online play because for many years doing so would have limited the size of the audience that could enjoy those features. But certainly now we see that so many people are connected to the Internet. It opens up a tremendous amount of possibilities.
fun player limits
All the time, players are forced to do their utmost. If they are challenged to the limit, is it really fun for them?
player games focus
When I create a game, I try to focus more on the emotions that the player experiences during the game play.
character player thinking
I think what's really the most ideal thing is for the player themselves, within their own imagination, to carve out what they view as being the essence of the character.
thinking games play
There are big lines between those who play video games and those who do not. For those who don't, video games are irrelevant. They think all video games must be too difficult.
player garden people
Throughout the Zelda series I've always tried to make players feel like they are in a kind of miniature garden. So, this time also, my challenge was how to make people feel comfortable and sometimes very scared at the same time. That is the big challenge.
games play long
Entertainment companies always have to stay on the edge of trying to catch that certain thing that will grab people's attention. And that thing is always changing. Nintendo has been doing this for a long, long time. Originally, we weren't even a video game company, but we were still an entertainment company. So I can't say what that next thing is, but I can say, at Nintendo we're trying to create new ways to play.
reality artist player
Players are artists who create their own reality within the game.