Hideo Kojima
Hideo Kojima
Hideo Kojimais a Japanese video game designer, screenwriter, director, and producer. He is the director of Kojima Productions, which he originally founded in 2005, and a former vice president of Konami Digital Entertainment. He is often regarded as an "auteur" video game director...
NationalityJapanese
ProfessionEngineer
Date of Birth24 August 1963
CityTokyo, Japan
CountryJapan
simply work
I have to have a creative role; otherwise, I simply wouldn't come into work.
centre criticise maybe stories
In the past, the U.S. was the centre of the world, where everything was happening. I think my stories have always sought to question this, maybe even criticise it.
I don't really want to be a celebrity.
battle believe bring comfort continued culture enjoy essence experience fans finally forward gear growth hope metal online original players possible rules solid various
Finally it is possible to battle with players from around the world online at Metal Gear Solid from the comfort of your own home. For the online mode, the essence of Metal Gear Solid is retained, with additions of various online rules and original stages. With the continued growth of the culture of Metal Gear Solid, this new online addition, I believe will bring a new way to enjoy and experience the world. I hope fans will look forward to experiencing it.
becomes sustain
With a movie, it's probably easier to sustain intensity and seriousness over the 90-minute duration. But in an open-world game it becomes exhausting, demotivating and even uninteresting for the player.
art artistic aspects dedicated games museums music perceived sort synthesis technology various
There are many museums dedicated to technology, artistic endeavors, music, and that sort of thing. From that perspective, I think games really do have a place as a kind of collaborative art or a synthesis of all these various aspects into a whole, and that, in itself, can be perceived as art.
channels dangerous driven either fall gate house main numerous outside side stories
In Japan, there are storm channels on either side of the main roads. There were so many times when I'd fall into these ditches because I was lost in stories as I was walking along. It's still dangerous for me to drive. I've driven into the gate outside my house numerous times.
coming protect shoot typical
In any game, you have an enemy coming at yourself that you have to shoot. If you go back to 'Space Invaders,' they shoot at you when they come at you, so how are you going to protect yourself? You're going to shoot, and that is a typical videogame.
trying
What I'm really trying to do is create unique characters.
games inhabit main player stories
Stories in which the player doesn't inhabit the main character are difficult for games to handle.
player
My goal is to make a player think, 'I want to reenter this world of lies tomorrow.'
stressful time
My games are rather stressful games, where you have to play for a long time.
according believe change players
I believe the game should really feel what the players are feeling and change according to that.
defines including love people work
I don't like necessarily that people think 'Metal Gear' defines me. I love 'Metal Gear,' don't get me wrong. But as a creator, I really want to work on other projects, including new games.