Hideo Kojima

Hideo Kojima
Hideo Kojimais a Japanese video game designer, screenwriter, director, and producer. He is the director of Kojima Productions, which he originally founded in 2005, and a former vice president of Konami Digital Entertainment. He is often regarded as an "auteur" video game director...
NationalityJapanese
ProfessionEngineer
Date of Birth24 August 1963
CityTokyo, Japan
CountryJapan
years facts mortality
We really feel the fact of our mortality after we turn forty years old.
moving confusion effort
We might compare each day's decisions with the work of steering a boat. Our efforts will result in nebulous confusion if we make a wrong move at any point, even if it's only a small tack to the side. We absolutely cannot afford carelessness, lest we risk becoming lost ourselves.
past alive building
Building the future, and keeping the past alive - are one and the same thing.
games creation expanding
Game creation keeps on expanding, just like the Universe. That is why I keep making games
player games creating
What I'm doing is creating a game. I'm not making a movie. To make the game more enjoyable and captivating, and to make the player feel like he's present in that setting, we need the cinematic element.
air people cost
Another world exists that I must experience. A genus of people exists who I must meet. I must inhale the air they breathe--share their world at all costs.
water body film
The human body is supposed to be 70 percent water. I consider myself 70 percent film
passion views ideas
Humanity needs more than merely information. We express original ideas, humor, and our personal wills. We express passions and emotions. A person's point of view conveys all of these aspects of identity.
thinking world inevitable
I can see how everything relates to everything else when I think that nothing is merely coincidental. If everything that happens is inevitable, then the world is connected and whole.
europe games roles
Japanese gamers aren't really into action games right now. They're into role-playing or strategy games with a lot of stats, but action titles are still really popular across the US and Europe.
careful continuation sequels
You have to be very careful when you're working on a sequel, because it has to be a continuation of what you did before.
games answers want
I want my games to teach a message about life, by presenting situations where the answer isn't a clear yes or no.
mushrooms turtles gears
I respect Shigeru Miyamoto, so there will be a lot of mushrooms in Metal Gear Solid 3. But you cannot eat turtles.
expectations want fans
As a creator, I always want to betray fans expectations.