Anita Frazier
Anita Frazier
days entertainment options outside simply
There simply are more options for entertainment these days outside of traditional toys.
direction encourage hot kids version wireless
This is such an interesting direction for McDonald's. This could encourage kids to go to McDonald's to play games. It is like the kids' version of Starbucks' wireless hot spots.
direction encourage hot kids version wireless
This is such an interesting direction for McDonald's, ... This could encourage kids to go to McDonald's to play games. It is like the kids' version of Starbucks' wireless hot spots.
direction
This is such an interesting direction for McDonald's,
demand depends drive launch next systems titles
It really depends on when the next two systems launch, and with what launch titles to drive demand for the hardware.
works year
This is the year when we will see what works and what fails.
choices choosing continues despite digital industry kids leisure note older playing reality time top toy toys wrestle
The toy industry continues to wrestle with the new digital reality of kids' lives. Kids aren't really 'getting older younger,' they're just playing differently than they have in the past. However, despite this shift, it's important to note that toys continue to be one of the top choices for kids when choosing leisure time activities.
likely worse
Things are likely to get worse before they get better.
category disney fueled harry increased items largely sales scene tv
Scene It? increased its sales in this category by more than 60 percent, fueled largely by new items such as the Harry Potter, Disney and TV versions.
change few results seeds taking
The seeds of change are taking root, and we'll see the results in a few years. It isn't here yet.
critical depending die game hugely likely mass players profitable retail unless wow
The monthly/annual subscription fees can be hugely significant, as they are for WoW from Blizzard, but unless you get a critical mass of players to make the game interesting to participate in, it's likely to die quickly. So it can be profitable or not, depending on its retail and subscription success.
compelling content drives success
Compelling content is what drives the long-term success of these systems.
brought continued expansion gamers incredible market older portable psp realize sales stellar
The real story for 2005 was the incredible expansion of portable gaming. The GBA continued to realize stellar sales, and the introduction of the (Nintendo) DS and PSP to the market brought older gamers to the portable format.
expansion incredible portable
The real story for 2005 was the incredible expansion of portable gaming.