Rhianna Pratchett
Rhianna Pratchett
Rhianna Pratchettis an English video game writer, narrative designer, and journalist. She has worked on titles such as Tomb Raiderand its follow up, Rise of the Tomb Raider, Heavenly Sword, Overlord, and Mirror's Edge...
NationalityEnglish
ProfessionDesigner
Date of Birth30 December 1976
although bit designers earlier fitting games included round slowly writers
Ideally, writers and narrative designers should be included much earlier in the process, where they can be of most benefit. However, although the industry is slowly getting used to fitting narrative professionals into games development, we're still going through a bit of a 'square-peg in a round hole' phase.
definitely forth involved level single work writers
I think 'Overlord' has definitely benefited because I work with every single level designer, and working where we have space to tell the story. That's what it's all about - getting writers and storytellers involved in the team and being a back and forth process.
adventures became happier humans rather warriors watching
Because I once became so distraught watching the film 'Watership Down,' my parents were happier to let me watch action adventures featuring humans and warriors rather than cute animals.
board central dad electrical generating job realised
When I was really young, Dad wasn't that well known. I don't remember when I realised he was a writer, but I do remember him leaving his full-time job at the Central Electrical Generating Board to concentrate on books.
playing since
I have been playing games since I was about 6, and they've always been a big hobby of mine.
fairly gone guided projects though toward types
My journalist sensibilities have guided me toward the types of projects I've gone for, even though the projects have been fairly diverse. It always has to have that interesting to attract me, I think.
Cavorting around fantasy-style environments with a rampaging horde of sycophantic psychos is inherently amusing.
terrified
Showing a videogame character terrified and scared is something that's not really done that much.
adore bit life putting rate round valley
I still rate the bit in the first 'Tomb Raider' where the T Rex comes round the end of the valley and roars as one of the most awesome gaming experiences, and I still adore 'Tomb Raider' for putting that in my life.
bit magazine studied work
I studied journalism at university, and I started a little bit of work on a woman's magazine called Minx that was aimed at 18- to 24-year-olds.
basically karate
I went to karate classes where it was basically a line-up of hulking man, hulking man, small nine-year-old girl, hulking man, hulking man.
british certainly dead dutch face fruit parrot tribes
I think the Dutch certainly get British comedy. And let's face it; a lot of it is pretty low-hanging fruit for the whole world now. There are probably tribes in the heart of the Papua New Guinean rainforest that know all the words to the Dead Parrot sketch.
games reviewing visiting
I did my degree in journalism, and I then went on to being a games journalist, reviewing and previewing games and writing about the industry, visiting and interviewing developers.
along changing move videogames
Writing for videogames is really unique. You learn all the rules of writing, but there's a whole other set of rules for game writing, and we're changing them as we move along as well, which makes it more challenging.