Rhianna Pratchett

Rhianna Pratchett
Rhianna Pratchettis an English video game writer, narrative designer, and journalist. She has worked on titles such as Tomb Raiderand its follow up, Rise of the Tomb Raider, Heavenly Sword, Overlord, and Mirror's Edge...
NationalityEnglish
ProfessionDesigner
Date of Birth30 December 1976
along changing move videogames
Writing for videogames is really unique. You learn all the rules of writing, but there's a whole other set of rules for game writing, and we're changing them as we move along as well, which makes it more challenging.
express fear sentiments videogames
We're not used to seeing any videogames character express sentiments like fear, uncertainty or remorse.
british certainly dead dutch face fruit parrot tribes
I think the Dutch certainly get British comedy. And let's face it; a lot of it is pretty low-hanging fruit for the whole world now. There are probably tribes in the heart of the Papua New Guinean rainforest that know all the words to the Dead Parrot sketch.
basically karate
I went to karate classes where it was basically a line-up of hulking man, hulking man, small nine-year-old girl, hulking man, hulking man.
trying
Being 21 years old is not easy in the sense that you're still trying to get to know yourself.
based boys liked sisters
I'm an only child, so I never had sisters to tell me what I should like based on my gender. I liked what the boys were doing and thought: 'Why let them have all the fun?'
climbing dad drew found games liked maps played trees
I liked climbing trees and could often be found up one reading a book. I played games with Dad and drew maps for him on isometric paper. It was very bonding.
affects atrophy dad erratic judges rare symptoms talk type typing
The type of Alzheimer's Dad has is rare - posterior cortical atrophy or PCA - and it affects his spatial awareness and the way he judges distance. His first symptoms were erratic typing and spelling, but to talk to him, you'd never know there was a problem.
experience games raider
The launch of 'Tomb Raider III' was actually my first experience of the games industry.
girl art writing
A lot of young girls don't realise how diverse the career opportunities are in games development. Many think that you need elite math skills and a vast knowledge of all things tech to work in games, and haven't thought about avenues like design, producing, art, writing or composing.
eye years dental-work
I am terribly British. Especially in the eyes of Americans. I drink several gallons of tea a day, I'm often excessively polite and it's only through many years of expensive and painful dental work that I don't have bad teeth.
memories creativity brain
Creativity comes from the part of the brain that is veritable soup of experiences, memories and influences. We really don't like to start questioning exactly where it comes from, in case it stops coming.
character thinking voice
I think it's essential for writers to be involved in the recording process as things can often go wrong in this area. Voice actors are all too often presented with a wad of XL sheets, no proper character notes, context or reference and are just expected to perform.
games bridges voice
They are very good reasons why voice acting in games can be so terrible. Writers are in a great position to be able to bridge this gap.