Rhianna Pratchett
Rhianna Pratchett
Rhianna Pratchettis an English video game writer, narrative designer, and journalist. She has worked on titles such as Tomb Raiderand its follow up, Rise of the Tomb Raider, Heavenly Sword, Overlord, and Mirror's Edge...
NationalityEnglish
ProfessionDesigner
Date of Birth30 December 1976
british certainly dead dutch face fruit parrot tribes
I think the Dutch certainly get British comedy. And let's face it; a lot of it is pretty low-hanging fruit for the whole world now. There are probably tribes in the heart of the Papua New Guinean rainforest that know all the words to the Dead Parrot sketch.
playing since
I have been playing games since I was about 6, and they've always been a big hobby of mine.
although bit designers earlier fitting games included round slowly writers
Ideally, writers and narrative designers should be included much earlier in the process, where they can be of most benefit. However, although the industry is slowly getting used to fitting narrative professionals into games development, we're still going through a bit of a 'square-peg in a round hole' phase.
Cavorting around fantasy-style environments with a rampaging horde of sycophantic psychos is inherently amusing.
games reviewing visiting
I did my degree in journalism, and I then went on to being a games journalist, reviewing and previewing games and writing about the industry, visiting and interviewing developers.
based boys liked sisters
I'm an only child, so I never had sisters to tell me what I should like based on my gender. I liked what the boys were doing and thought: 'Why let them have all the fun?'
trying
Being 21 years old is not easy in the sense that you're still trying to get to know yourself.
experience games raider
The launch of 'Tomb Raider III' was actually my first experience of the games industry.
girl art writing
A lot of young girls don't realise how diverse the career opportunities are in games development. Many think that you need elite math skills and a vast knowledge of all things tech to work in games, and haven't thought about avenues like design, producing, art, writing or composing.
eye years dental-work
I am terribly British. Especially in the eyes of Americans. I drink several gallons of tea a day, I'm often excessively polite and it's only through many years of expensive and painful dental work that I don't have bad teeth.
memories creativity brain
Creativity comes from the part of the brain that is veritable soup of experiences, memories and influences. We really don't like to start questioning exactly where it comes from, in case it stops coming.
character thinking voice
I think it's essential for writers to be involved in the recording process as things can often go wrong in this area. Voice actors are all too often presented with a wad of XL sheets, no proper character notes, context or reference and are just expected to perform.
games bridges voice
They are very good reasons why voice acting in games can be so terrible. Writers are in a great position to be able to bridge this gap.
character interesting males
I like to make all my characters interesting. Be they male, female or creatures unknown.