Rhianna Pratchett

Rhianna Pratchett
Rhianna Pratchettis an English video game writer, narrative designer, and journalist. She has worked on titles such as Tomb Raiderand its follow up, Rise of the Tomb Raider, Heavenly Sword, Overlord, and Mirror's Edge...
NationalityEnglish
ProfessionDesigner
Date of Birth30 December 1976
character interesting males
I like to make all my characters interesting. Be they male, female or creatures unknown.
games luxury feelings
Traditionally games never used professional writers to create their narrative, so there's definitely a residual feeling that hiring a proper writer is somewhat of a luxury, rather than a necessity. Like a feng shui consultant.
writing numbers feelings
There's the underlying feeling that writing must be easy, because it's all about putting letters together. That's only true in the same way that programming is all about putting numbers together.
team mean games
Larger game teams are often a bit more experienced at working with writers, which is often a huge relief. However, it also means that there are more people wanting to wander around the narrative kitchen telling you how you should be making your story pies.
pressure tough projects
There's always a lot of pressure with big projects and so as a writer you have to be robust and flexible, with a tough hide.
character done pitching
By the time a writer comes onto a project (if they're being hired as a contractor) the main character has usually been designed, as that's always done during a project's pitching stage.
character accepting projects
Generally I wouldn't accept work on projects where I didn't agree with the sensibilities behind the main character.
hands games stories
Games aren't created by writers rocking up to developers saying 'I have this great game story.' It's about establishing relationships and working hand in hand to create something wonderful.
team writing winning
The best advice I have is keep writing, keep practicing, keep winning, losing and understanding the difference. Never stop learning, never stop pushing yourself. Then find yourself a team you can work well with and help make awesome things happen.
military character reality
I think it would be a great challenge to work on a military game which featured a female lead character. Since female soldiers are now being allowed on the frontlines, we're actually in danger of reality overtaking games!
hero males needs
Videogames need more women and are too reliant on male, stubble-covered heroes.
writing talking desire
I can pretty much spend an entire week talking about how the writing process works, to be honest! It can really vary from project to project and is often dependent on when you're brought on board, the genre, the platform and the narrative desires of the project.
jobs thinking people
In regards to being female, I don't really think about it in the same way that other people do. I prefer to focus on my job rather than my gender. I'm still amazed that people think it's a big deal.
bravery
You can't have bravery without fear