Jim Lee

Jim Lee
Jim Leeis a Korean American comic book artist, writer, editor, and publisher. He entered the industry in 1987 as an artist for Marvel Comics, illustrating titles such as Alpha Flight and The Punisher War Journal, before gaining popularity on The Uncanny X-Men. X-Men No. 1, the 1991 spin-off series premiere that Lee penciled and co-wrote with Chris Claremont, remains the best-selling comic book of all time, according to Guinness World Records...
NationalitySouth Korean
ProfessionArtist
Date of Birth11 August 1964
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The thing that weighs the most on how your final artwork turns out is the amount of time you have and the speed at which you can move.
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Nick Cardy's work helped define some of the things we see in comics today and take for granted. He broke out of the mold in terms of covers and layout and created a truly interactive experience for the reader that directly points back to his time with the Eisner studio.
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More often than not, the fans really gravitate towards who's on the cover as opposed to how it's drawn or how it's composed, and so, a lot of the time, what an artist likes will be very different from what a fan likes.
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There are a lot of global decisions that you can make as a co-publisher, and only publishers can make those kind of decisions. At the same time, there are some things you can do only as a penciler or creator. I want to keep my hands in both pots, so to speak.
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Actually the time has already passed. It's a good idea to come see a tax professional five to six weeks before the end of the year.
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I think there's a responsibility of the publisher, of the company, to make sure the staple books that have been around for decades come out in a timely manner.
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I tend not to look at my work after I've done it. In fact, the only time I typically get to review it is when the fans bring up comics at shows, and I kind of flip through it and be like, 'Oh, I remember doing this!'
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Any time you change something classic or iconic, you're going to have some part of the fan base up in arms.
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The first time I drew a Superman story was 'For Tomorrow' with Brian Azzarello in 2004. It didn't really hit me how important it was until I drew a scene early-on in the book that featured Superman crossing paths with a giant, intergalactic space armada.
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I've been trying to make this argument that digital comics and print comics are both art, but there are subtle differences.
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The video game market is huge, and the ability to tell stories, and tell different kinds of stories in the gaming space is quickly evolving and changing for the better.
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Prior to 'Action' and 'Justice League 1,' there was no label 'superhero' for a superpowered being. It's really the emergence of Superman and the Justice League that gets the public comfortable with the idea of people amongst us who have extraordinary power and that they've agreed to be our champions.
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People ask me, 'What happened in your life that might have pushed you as an artist to get to where you are today?' I always felt a little on the outside. And as such, you're always observing things. So, I'd be kind of re-creating these things in my mind, and I think drawing it was a way to deal with that.
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Even today, a lot of the CGI you see in movies is so clean and crisp that it just looks fake. It's weird: the more advanced they get, the faker it looks.