Hideo Kojima
Hideo Kojima
Hideo Kojimais a Japanese video game designer, screenwriter, director, and producer. He is the director of Kojima Productions, which he originally founded in 2005, and a former vice president of Konami Digital Entertainment. He is often regarded as an "auteur" video game director...
NationalityJapanese
ProfessionEngineer
Date of Birth24 August 1963
CityTokyo, Japan
CountryJapan
coming protect shoot typical
In any game, you have an enemy coming at yourself that you have to shoot. If you go back to 'Space Invaders,' they shoot at you when they come at you, so how are you going to protect yourself? You're going to shoot, and that is a typical videogame.
home japanese maybe similar sort system video
When I was a child, there really weren't very many video games, but I do have memories of 'Pong.' Maybe it was 'Pong.' It was a home system in Japan, so maybe it wasn't the real 'Pong.' It was just sort of a Japanese game that was similar to 'Pong.'
thankful
Looking back, I am thankful that I didn't go into the film industry.
games senseless war
I won't make games with senseless violence. There has to be a reason for it, such as war.
cold nowadays people rivalry war
People nowadays don't know about the Cold War and the U.S.'s old rivalry with the U.S.S.R.
european horror huge
My parents were huge fans of westerns, European cinema, and horror in particular. They wouldn't just show me kids' films.
actions execute gear
'Metal Gear Solid' is, for the most part, an infiltration game. You go somewhere, you execute your mission, then you go back. Those are your actions as the player.
channels dangerous driven either fall gate house main numerous outside side stories
In Japan, there are storm channels on either side of the main roads. There were so many times when I'd fall into these ditches because I was lost in stories as I was walking along. It's still dangerous for me to drive. I've driven into the gate outside my house numerous times.
trying
What I'm really trying to do is create unique characters.
games inhabit main player stories
Stories in which the player doesn't inhabit the main character are difficult for games to handle.
player
My goal is to make a player think, 'I want to reenter this world of lies tomorrow.'
stressful time
My games are rather stressful games, where you have to play for a long time.
according believe change players
I believe the game should really feel what the players are feeling and change according to that.
defines including love people work
I don't like necessarily that people think 'Metal Gear' defines me. I love 'Metal Gear,' don't get me wrong. But as a creator, I really want to work on other projects, including new games.