Warren Spector
Warren Spector
Warren Spector is an American role-playing and video game designer. He is known for creating games which give players a wide variety of choices in how to progress. Consequences of those choices are then shown in the simulated game world in subsequent levels or missions. He is best known for the critically acclaimed video game Deus Ex that embodies the choice and consequence philosophy while combining elements of the first-person shooter, roleplaying, and adventure game genres...
NationalityAmerican
ProfessionGame Designer
Date of Birth2 October 1955
CountryUnited States of America
I'm a Nintendo geek, so I'm a pretty big Nintendo fan.
In the electronic game world, I know I have a reputation for doing the cyberpunk thing, and for doing the serious epic fantasy thing, but if you go back to when I was a kid, I've been a Disney fan all my life.
Gamers both demand and deserve novelty. They need something new. As a game developer, one of my rules is there will be at least one thing in every game that I worked on that no one on the planet has seen before.
The only thing I insist that everybody do is there has to be a basketball court in every game I do, and - with one exception, I let them get away with it once - you can actually shoot a ball through the basket in every game I've made.
We're not going to do a Facebook game aimed at 35-year old women about farming.
I don't want to make games for 12-year-olds. I have no interest in that. I haven't been 12 in a long time.
I do not believe in the concept of good and evil in my personal life, in the real world. I just don't believe it. I never try to judge.
I conceived the original 'Deus Ex' and was the project director on the game.
Honestly, there have been some pretty good Marvel games, but I don't think there's ever been a great one.
Hey, if we didn't overcharge for our product - guess what - people wouldn't have to buy used games.
Here's the thing: I left Ion Storm and Eidos in the spring of 2004 frankly because I felt out of place at that company.
Everyone at Junction Point has been inspired by the creative folks at Pixar and Disney Feature Animation to make 'entertainment for everyone.'
Every game has to teach you how to walk, run, talk, use.
Before I got into electronic games, I was making table-top games.