Warren Spector

Warren Spector
Warren Spector is an American role-playing and video game designer. He is known for creating games which give players a wide variety of choices in how to progress. Consequences of those choices are then shown in the simulated game world in subsequent levels or missions. He is best known for the critically acclaimed video game Deus Ex that embodies the choice and consequence philosophy while combining elements of the first-person shooter, roleplaying, and adventure game genres...
NationalityAmerican
ProfessionGame Designer
Date of Birth2 October 1955
CountryUnited States of America
I've done a pretty good job of hitting 18-34-year-old males, and not such a good job of reaching kids. Disney has done a great job of reaching kids, but maybe not the 18-34-year-olds. I figure I can learn a lot from Disney, and maybe, I don't know, they can learn a lot from me.
The basic idea for what became 'Epic Mickey' began at the Disney Think Tank.
It's about players making choices as they play, and then dealing with the consequences of those choices. It's about you telling your story, not me telling mine. It's about you.
The fact is most computer roleplaying games that offer a zillion highly specialized skills end up with nine-tenths of a zillion skills that every player quickly realizes aren't worth the experience points to buy.
The reality, for me at least, is that the finest recreation of a paper game, played on computer, pales in comparison with the actual, face-to-face experience.
We live in a world of virtual goods where none of us own the 0s and 1s. What are you going to do?
The only morality I'm interested in is the morality between your ears, between each player's ears, because that's the interesting thing to me.
I think the power of the platforms is outstripping the size of the audience. We can't charge $150 for a game. And when the best-selling game of all time has sold only 20 million copies at $60, do the math!
Unfortunately, the rights to 'System Shock' trademark and copyright are both up in the air.
We're not going to do a Facebook game aimed at 35-year old women about farming.
I don't want to make games for 12-year-olds. I have no interest in that. I haven't been 12 in a long time.
I do not believe in the concept of good and evil in my personal life, in the real world. I just don't believe it. I never try to judge.
I conceived the original 'Deus Ex' and was the project director on the game.
Honestly, there have been some pretty good Marvel games, but I don't think there's ever been a great one.