Seymour Papert

Seymour Papert
Seymour Aubrey Papertis an MIT mathematician, computer scientist, and educator. He is one of the pioneers of artificial intelligence, and co-inventor, with Wally Feurzeig, of the Logo programming language...
teacher school vision
We imagine a school in which students and teachers excitedly and joyfully stretch themselves to their limits in pursuit of projects built on their vision...not one that succeeds in making apathetic students satisfying minimal standards.
growing-up powerful believe
My basic idea is that programming is the most powerful medium of developing the sophisticated and rigorous thinking needed for mathematics, for grammar, for physics, for statistics, for all the "hard" subjects.... In short, I believe more than ever that programming should be a key part of the intellectual development of people growing up.
children thinking trying
Rather than pushing children to think like adults, we might do better to remember that they are great learners and to try harder to be more like them.
jobs children teaching
Nothing enrages me more than when people criticize my criticism of school by telling me that schools are not just places to learn maths and spelling, they are places where children learn a vaguely defined thing called socialization...I think schools generally do an effective and terribly damaging job of teaching children to be infantile, dependent, intellectually dishonest, passive and disrespectful to their own developmental capacities.
thinking
You can't think seriously about thinking without thinking about thinking about something.
computer classroom absurd
Nothing could be more absurd than an experiment in which computers are placed in a classroom where nothing else is changed.
art children powerful
One might say the computer is being used to program the child. In my vision, the child programs the computer, and in doing so, both acquires a sense of mastery over a piece of the most modern and powerful technology and establishes an intense contact with some of the deepest ideas from science, from mathematics, and from the art of intellectual model building.
teaching discovery benefits
The scandal of education is that every time you teach something, you deprive a [student] of the pleasure and benefit of discovery.
teaching goal way
The goal is to teach in such a way as to produce the most learning from the least teaching.
school kids games
Every maker of video games knows something that the makers of curriculum don't seem to understand. You'll never see a video game being advertised as being easy. Kids who do not like school will tell you it's not because it's too hard. It's because it's--boring
learners convinced
I am convinced that the best learning takes place when the learner takes charge.
learning people needs
You can't teach people everything they need to know. The best you can do is position them where they can find what they need to know when they need to know it.
teacher roles invention
The role of the teacher is to create the conditions for invention rather than provide ready-made knowledge.