Randall Munroe

Randall Munroe
Randall Patrick Munroe is an American cartoonist, author, and the creator of the webcomic xkcd. He and the webcomic have developed a cult following, and after leaving NASA, he became a professional webcomic artist...
NationalityAmerican
ProfessionCartoonist
Date of Birth17 October 1984
CountryUnited States of America
math reality thinking
I think the really cool and compelling thing about math and physics is that it opens up entry to all these hypotheticals - or at least, it gives you the language to talk about them. But at the same time, if a scenario is completely disconnected from reality, it's not all that interesting.
adventure thinking interesting
There are so many adventures that you miss because you're waiting to think of a plan. To find them, look for tiny interesting choices. And remember that you are always making up the future as you go.
thinking ideas google
Google owns YouTube, and recently, I drew a comic about an idea for a YouTube feature - which they actually took seriously and implemented. So I'm thinking that maybe we'll have a future where Google is 'xkcd.'
hate thinking people
If 'other people have experiences incorrectly' is annoying to you, think how unbearable it must be to have a condescending stranger tell you they hate the way you're experiencing your life at just the moment you've found something you want to remember.
math thinking may
Sticks and stones may break my bones, but words can make me think I deserved it.
thinking people tiles
I think the comic that's gotten me the most feedback is actually the one about the stoplights. Noticing when the stoplights are in sync, or calculating the length of your strides between floor tiles - normal people notice that kind of stuff, but a certain kind of person will do some calculations.
smart adventure thinking
Take wrong turns. Talk to strangers. Open unmarked doors. And if you see a group of people in a field, go find out what they are doing. Do things without always knowing how they'll turn out. You're curious and smart and bored, and all you see is the choice between working hard and slacking off. There are so many adventures that you miss because you're waiting to think of a plan. To find them, look for tiny interesting choices. And remember that you are always making up the future as you go.
Man, Farmville is so huge! Do you realize it's the second-biggest browser-based social-networking-centered farming game in the world?
beach writing bucks
It's tempting to just write a comic called 'Everyone Mail Randall Munroe Twenty Bucks' - maybe it would work, and I could just close down the 'xkcd' store and sit on a beach and draw pictures and make snarky Reddit posts for the rest of my life.
writing office house
Once I got married, I started working from an office. I found that having somewhere to go that isn't my house is mentally helpful: 'This is the place where I answer email and write blog posts,' and 'over there is the place where I do the dishes.
jobs old-job virginia
I used to work at NASA in Virginia. It was nothing glamorous; I was just tasked with making code compile for obscure projects, and I wasn't very good at it. Now I spend most of my time drawing pictures and looking at funny things on the Internet, which in retrospect is largely what I did at my old job, too.
together middle found
I read comics and I did science, and never really put them together until I accidentally found myself in the middle of one.
sex tangled design
When designing an interface, imagine that your program is all that stands between the user and hot, sweaty, tangled-bedsheets-fingertips-digging-into-the-back sex.
trying process hard
You don't become great by trying to be great. You become great by wanting to do something, and then doing it so hard that you become great in the process.