Randall Munroe

Randall Munroe
Randall Patrick Munroe is an American cartoonist, author, and the creator of the webcomic xkcd. He and the webcomic have developed a cult following, and after leaving NASA, he became a professional webcomic artist...
NationalityAmerican
ProfessionCartoonist
Date of Birth17 October 1984
CountryUnited States of America
use shows
You don't use science to show you're right, you use science to become right.
successful want excited
I never trust anyone who's more excited about success than about doing the thing they want to be successful at.
math thinking may
Sticks and stones may break my bones, but words can make me think I deserved it.
men games networking
Man, Farmville is so huge! Do you realize its the second-biggest browser-based social-networking-centered farming game in the world?
eyebrows looks gestures
Correlation doesn’t imply causation, but it does waggle its eyebrows suggestively and gesture furtively while mouthing ‘look over there.’
thinking people tiles
I think the comic that's gotten me the most feedback is actually the one about the stoplights. Noticing when the stoplights are in sync, or calculating the length of your strides between floor tiles - normal people notice that kind of stuff, but a certain kind of person will do some calculations.
stories lessons adhesive
But I’ve never seen the Icarus story as a lesson about the limitations of humans. I see it as a lesson about the limitations of wax as an adhesive.
lying love-you love-is
I'm not sure why we romanticize 'young love,' or love in general...It just leads to the idea that either your love is pure, perfect and eternal, and you are storybook-compatible in every way with no problems, or you're LYING when you say 'I love you.
space decision culture
The universe is probably littered with the one-planet graves of cultures which made the sensible economic decision that there's no good reason to go into space-each discovered, studied, and remembered by the ones who made the irrational decision.
smart adventure thinking
Take wrong turns. Talk to strangers. Open unmarked doors. And if you see a group of people in a field, go find out what they are doing. Do things without always knowing how they'll turn out. You're curious and smart and bored, and all you see is the choice between working hard and slacking off. There are so many adventures that you miss because you're waiting to think of a plan. To find them, look for tiny interesting choices. And remember that you are always making up the future as you go.