Joseph Kosinski

Joseph Kosinski
Joseph Kosinskiis an American television commercial and feature film director best known for his computer graphics and computer generated imagery work. He made his big-screen directorial debut with the Disney Digital 3-D science fiction film Tron: Legacy, the sequel to the 1982 film Tron. His previous work has primarily been with CGI related television commercials including the "Starry Night" commercial for Halo 3 and the award-winning "Mad World" commercial for Gears of War...
NationalityAmerican
ProfessionDirector
Date of Birth3 May 1974
CountryUnited States of America
Well the only reason to go back, for me and I think for anyone involved would be if we could do something truly spectacular. We've been talking about it for a couple years and there's always been this idea, a big idea, in the back of my head that we've been talking about.
I've said it would have to be our Empire Strikes Back for me to come back and for me to pull the whole team back together. I think we do have that idea. We do have the idea that feels big and really blows the doors off this franchise. It's hinted at promises of something for two movies now, for thirty years, so it's time to deliver on that.
Hopefully, great science fiction films help you think about issues that relate to yourself, whether it's: What's my purpose? Why am I here? What is it that makes me who I am? Those are the kind of questions my favorite science fiction films ask.
I love movies that ask big questions but don't necessarily answer everything. I like people walking out thinking about something.
I think that while you're making the film it's important to just keep your eye on the ball and make the best movie you can, and then realize that it's out of your control.
I'd like to have the script in a much better place from day one of shooting, rather than trying to continue to work on it while you shoot it. I think those are lessons you learn on any film.
I think some people are under the impression that you can simply just shoot it on blue, and then it's all done in post. But no, you really need to understand the pipeline, from beginning to end.
I don't think every movie should be made in 3-D, and it should depend on whether it's one of these films that's more immersive or needs to be taken to another world. I'm interested in other formats.
There are a lot of limitations so you have to ultimately focus on what you think the most important storyline is.
I think the excitement of movies is discovering stuff you weren't expecting, and I hope to preserve that.
Well I grew up in the Midwest, and I think the first film that blew my mind was 'Raiders of the Lost Ark.'
Movies don't sit in the theaters for an entire summer like they did in 1982. Now you've got a two- or three-week shelf life so you need to have that awareness right off the bat. And in order to make a lot of people know about your movie, you need to be out there banging the drum and showing your stuff.
When you make a movie, you can only make the movie that you would want to see.
I went to school for engineering, I studied jazz. So I always had this kind of creative side and technical side, and I thought architecture might be the way to combine them, so I went to architecture school in New York.