Joseph Kosinski

Joseph Kosinski
Joseph Kosinskiis an American television commercial and feature film director best known for his computer graphics and computer generated imagery work. He made his big-screen directorial debut with the Disney Digital 3-D science fiction film Tron: Legacy, the sequel to the 1982 film Tron. His previous work has primarily been with CGI related television commercials including the "Starry Night" commercial for Halo 3 and the award-winning "Mad World" commercial for Gears of War...
NationalityAmerican
ProfessionDirector
Date of Birth3 May 1974
CountryUnited States of America
I'd like to have the script in a much better place from day one of shooting, rather than trying to continue to work on it while you shoot it. I think those are lessons you learn on any film.
When I was in architecture school, rather than giving us drafting boards and t-squares and lead pencils and stuff they gave us all the same tools that places like Digital Domain and ILM used to make features films or special effects. They gave us all these digital tools like Alias and Mya and Soft Image and all these kind of high-end computers, so I came out of architecture school knowing how to use all that stuff. And I started making short films at night.
I always had some kind of creative side and technical side, and I thought architecture might be the way to combine them, so I went to architecture school in New York.
I grew up in a place where no one knew anyone in the entertainment business, I never knew it was an actual career.
So Disney has their full support behind it, which is great, but again it's got to be the right story. It's got to be a script that's up to snuff and worth going back for. The idea's there, the ambition's there, the excitement's there; but we need to have all the pieces in place before they would ever pull the trigger on that.
I think some people are under the impression that you can simply just shoot it on blue, and then it's all done in post. But no, you really need to understand the pipeline, from beginning to end.
But I grew up in a place where no one knew anyone in the entertainment business, I never knew it was an actual career. The closest I ever got to movies was going to watch them, and I thought that's the way it would be, so I never considered working in this business.
Listen, whatever makes the movie better. That's the attitude you have to have.
Once I got out of architecture school I decided not to be an architect, I just started my own little design studio.
In a science fiction movie, the first act is a little longer than it is in most movies because there is so much world building to do.
That's the tricky thing these days: being able to surprise people.
Of course there are always exceptions, but opinions are not to be feared.
It's a fine line to find that balance: to show people enough to give them the promise of something unique, and something they want to see, but at the same time make sure that when they show up for the movie, they're surprised by what they eventually get.
Technology can do amazing things for us. It's something we need to keep an eye on.