Joseph Kosinski

Joseph Kosinski
Joseph Kosinskiis an American television commercial and feature film director best known for his computer graphics and computer generated imagery work. He made his big-screen directorial debut with the Disney Digital 3-D science fiction film Tron: Legacy, the sequel to the 1982 film Tron. His previous work has primarily been with CGI related television commercials including the "Starry Night" commercial for Halo 3 and the award-winning "Mad World" commercial for Gears of War...
NationalityAmerican
ProfessionDirector
Date of Birth3 May 1974
CountryUnited States of America
Movies don't sit in the theaters for an entire summer like they did in 1982. Now you've got a two- or three-week shelf life so you need to have that awareness right off the bat. And in order to make a lot of people know about your movie, you need to be out there banging the drum and showing your stuff.
The idea itself, the notion of what the next Tron could be, is exciting enough that it would be worth going back to do it. Obviously we hinted some things at the end of Legacy, it's kind of there for people to see what that potential is. So we just want to make sure that we have a script that delivers on that promise on an epic scale."
Any film is a collaborative process, you've got thousands and thousands of people working on it.
I love movies that ask big questions but don't necessarily answer everything. I like people walking out thinking about something.
I think some people are under the impression that you can simply just shoot it on blue, and then it's all done in post. But no, you really need to understand the pipeline, from beginning to end.
That's the tricky thing these days: being able to surprise people.
It's a fine line to find that balance: to show people enough to give them the promise of something unique, and something they want to see, but at the same time make sure that when they show up for the movie, they're surprised by what they eventually get.
An established property can be a blessing and a challenge. On one hand you have all those fans of the original that you can pick up with and continue on with but then you have a lot of people out there who haven't seen the first and might feel like this isn't a movie for them because of that.
You won't believe how many people have congratulated me around the world for shooting a movie in 2D. It's bizarre. It's the strangest thing.
Well I grew up in the Midwest, and I think the first film that blew my mind was 'Raiders of the Lost Ark.'
When you make a movie, you can only make the movie that you would want to see.
I went to school for engineering, I studied jazz. So I always had this kind of creative side and technical side, and I thought architecture might be the way to combine them, so I went to architecture school in New York.
I always say, 'If you're planning on seeing our movie, don't look at any more of the materials.'
I realized that I loved using computers to create something, but being an architect just wasn't going to keep me interested. The idea of a life spent obsessing over bathroom details for an Upper East Side penthouse was pretty depressing.