Jesse Schell

Jesse Schell
Jesse N. Schellis an American video game designer, author, CEO of Schell Games and a Distinguished Professor of the Practice of Entertainment Technology at Carnegie Mellon University'sEntertainment Technology Center, a joint master's program between the College of Fine Arts and School of Computer Science in Pittsburgh, Pennsylvania...
NationalityAmerican
ProfessionEntrepreneur
Date of Birth13 June 1970
CountryUnited States of America
divorce games people
People don't just stop playing Facebook games. They divorce them.
stress people way
The main way to reduce stress in the workplace is by picking the right people.
names people progress
LinkedIn's got a little progress bar. It wants you to do things like sign up 10 of your friends. It does that near the end. At the beginning it's like, 'You put in your name. 20 percent progress! How about some other information?' People want to fill in that progress bar. They like to complete a task. They like to check a box.
book corn-flakes people
Is it OK for Amazon to know every word of every book you've read? Are you comfortable with that? Maybe you are. Is it OK to let everybody know you eat Corn Flakes? OK, but then there are certain products you might not want people to know that you're using.
efficient effort impact pleasant productive quality work
We all know the place you're in has a big impact on how you feel. How you feel has an impact on the quality of work. Why wouldn't we put a lot of effort into making the place we work as efficient and productive and pleasant as possible?
cares century civilization defines war
I often think of it this way: The 21st century is going to be a war on the attention of humanity. Where civilization focuses its attention, I mean, that's what defines what the civilization cares about.
reality games life-is
I jokingly call this convergence of games into reality the 'Gamepocalypse:' the moment when every moment of life is actually a game.
technology games stories
Game mechanics are the core of what a game truly is. They are the interactions and relationships that remain when all of the aesthetics, technology, and story are stripped away.
care shapes way
Who cares and who doesn't care about a project, is going to shape the project in a significant way.
games playing-games age
Everybody is playing games. There are games now for pretty much every age, every demographic.
games purpose please
Games have no other purpose than to please.
games traditional
Facebook is terrifying to the traditional games biz.
sports littles elements
The thing that all sports have in common is that they have no fantasy elements, which is a little weird.
moving affluence efficient
Our affluence has allowed us to move to a place where we tend to make things pleasurable, as opposed to efficient.