Jesse Schell
Jesse Schell
Jesse N. Schellis an American video game designer, author, CEO of Schell Games and a Distinguished Professor of the Practice of Entertainment Technology at Carnegie Mellon University'sEntertainment Technology Center, a joint master's program between the College of Fine Arts and School of Computer Science in Pittsburgh, Pennsylvania...
NationalityAmerican
ProfessionEntrepreneur
Date of Birth13 June 1970
CountryUnited States of America
names people progress
LinkedIn's got a little progress bar. It wants you to do things like sign up 10 of your friends. It does that near the end. At the beginning it's like, 'You put in your name. 20 percent progress! How about some other information?' People want to fill in that progress bar. They like to complete a task. They like to check a box.
online
More and more women are going online.
book corn-flakes people
Is it OK for Amazon to know every word of every book you've read? Are you comfortable with that? Maybe you are. Is it OK to let everybody know you eat Corn Flakes? OK, but then there are certain products you might not want people to know that you're using.
brother track three
New video gaming systems are coming out that track every joint of your body. It's basically going to become a normal thing for us to allow Microsoft to put a three-dimensional camera on top of your television set looking at you, which sounds like a Big Brother scenario if ever I heard one, but, still, it's what we're going to allow.
office want
You don't want the office to be a completely relaxing place. You want it to be a vibrant place.
ideas problem hard
Usually, the best ideas come from having to fix a really hard problem.
winning games impossible
One of the main things that's appealing about games is that you know a game can be won. It's an unusual game that's impossible to win.
games aspect starting
Games are starting to creep into every aspect of our day.
attitude games problem
A game is a problem-solving activity, approached with a playful attitude
cares century civilization defines war
I often think of it this way: The 21st century is going to be a war on the attention of humanity. Where civilization focuses its attention, I mean, that's what defines what the civilization cares about.
achievement beaten boss clear game gives good level life meaningful monster super
A good game gives us meaningful accomplishment - clear achievement that we don't necessarily get from real life. In a game, you've beaten level four, the boss monster is dead, you have a badge, and now you have a super laser sword. Real life isn't like that, right?