Jane McGonigal
Jane McGonigal
Jane McGonigalis an American game designer and author who advocates the use of mobile and digital technology to channel positive attitudes and collaboration in a real world context...
NationalityAmerican
ProfessionDesigner
Date of Birth21 October 1977
CountryUnited States of America
running thinking my-favorite
My favorite part of running is the thinking time.
thinking games worry
I worry a lot about people using games just for marketing, to get people to buy more stuff, which I think would be the worst possible use.
past technology thinking
It's a bit counter-intuitive to think about the future in terms of the past. But...I've learned an important trick: to develop foresight, you need to practice hindsight. Technologies, cultures, and climates may change, but our basic human needs and desires - to survive, to care for our families, and to lead happy, purposeful lives - remain the same.' p 5
thinking games play
Over time, the games we play can change how we think and what we're capable of. And it's easy to maximize the benefits so the changes are positive.
thinking games design
Game design isn’t just a technological craft. It’s a twenty-first-century way of thinking and leading.
thinking games loner
It may have once been true that computer games encouraged us to interact more with machines than with each other. But if you still think of gamers as loners, then you’re not playing games.
In entertainment, we have a comfort level with crisis.
building looks network platform social spaces typical video
'Superbetter' looks more like a social media platform or a social network than a typical video game. You know, there aren't any 3-d spaces to explore. You don't have this avatar that you're building up. It's more about thinking like a gamer.
alternate officially production reason
There's no reason why the 'Lost' alternate reality game had to be officially made by the 'Lost' production crew.
prepared stand
I don't do 'gamification,' and I'm not prepared to stand up and say, 'I think it works.'
design game hour whatever works
I'm always thinking about whatever game I'm working on. My brain works subconsciously on design pretty much every hour I'm awake.
conference developers giant love nobody remember wear wore year
I remember the first year at the Game Developers Conference I wore these big red giant knee-high boots. Nobody cared. You can wear anything you love, because that's what you do in games. You make yourself who you want to be.
gives talks whenever
Whenever I do talks around the country, I map out my run. Gives me something fun to do and to look forward to doing.
audience coming companies engage mechanics movement purchasing rewarding shopping store trying using wrapping
The Gamifaction Movement is trying to help companies engage their audience and community by using game mechanics and wrapping them around shopping or achievements, so you get achievements for coming to a store or purchasing things, like rewarding activities.