Jane McGonigal
Jane McGonigal
Jane McGonigalis an American game designer and author who advocates the use of mobile and digital technology to channel positive attitudes and collaboration in a real world context...
NationalityAmerican
ProfessionDesigner
Date of Birth21 October 1977
CountryUnited States of America
create designers emotional emotions experience game gamers obsessed
Game designers are obsessed with emotion. How do we create the emotions that we want gamers to feel, and how can we really make it this intense, emotional experience?
becoming care engaged fear health instead means paralysis positive rid
Positive health means becoming whole-heartedly engaged with our own health care. It means not outsourcing our health to the health care system. It means getting rid of the fear and paralysis we too often feel, and instead cultivating a sense of agency.
ability bring care difficult engage favorite gamer games hour letting life notice people playing power relationships stop strengthen strengths time virtual worlds
For most people, an hour a day playing our favorite games will power up our ability to engage whole-heartedly with difficult challenges, strengthen our relationships with the people we care about most - while still letting us notice when it's time to stop playing in virtual worlds and bring our gamer strengths back to real life.
believe best failure game likely problem stick version
When we're in game worlds, I believe that many of us become the best version of ourselves: the most likely to help at a moment's notice. The most likely to stick with a problem as long as it takes. To get up after failure and try again.
In entertainment, we have a comfort level with crisis.
conference developers giant love nobody remember wear wore year
I remember the first year at the Game Developers Conference I wore these big red giant knee-high boots. Nobody cared. You can wear anything you love, because that's what you do in games. You make yourself who you want to be.
building looks network platform social spaces typical video
'Superbetter' looks more like a social media platform or a social network than a typical video game. You know, there aren't any 3-d spaces to explore. You don't have this avatar that you're building up. It's more about thinking like a gamer.
alternate officially production reason
There's no reason why the 'Lost' alternate reality game had to be officially made by the 'Lost' production crew.
games world lawyer
Every game designer should make one explicitly world-changing game. Lawyers do pro bono work, why can't we?
running thinking my-favorite
My favorite part of running is the thinking time.
stress social-network boost
We can boost our immune systems by strengthening our social networks and decreasing stress.
challenges obesity
Things like depression and obesity are global challenges.
thinking games worry
I worry a lot about people using games just for marketing, to get people to buy more stuff, which I think would be the worst possible use.
games people economy
Games are work. There are economies popping up in games now because people value them.