Jane McGonigal

Jane McGonigal
Jane McGonigalis an American game designer and author who advocates the use of mobile and digital technology to channel positive attitudes and collaboration in a real world context...
NationalityAmerican
ProfessionDesigner
Date of Birth21 October 1977
CountryUnited States of America
oil availability dramatic
A dramatic decrease in oil availability is not at all far-fetched.
reality games rewards
Games are providing rewards that reality is not.
important pushing enough
Any time I consider a new project, I ask myself, is this pushing the state of gaming toward Nobel Prizes? If it's not, then it's not doing anything important enough to spend my time.
games feel-good about-yourself
Games that make you feel good about yourself are good games to be playing.
suffering quality use
A traumatic event doesn't doom us to suffer indefinitely. Instead, we can use it as a springboard to unleash our best qualities and lead happier lives.
civilization games play
We've been playing games since humanity had civilization - there is something primal about our desire and our ability to play games. It's so deep-seated that it can bypass latter-day cultural norms and biases.
optimism desire obstacles
Urgent optimism is the desire to act immediately to tackle an obstacle, combined with the belief that we have a reasonable hope of success.
self way might
Avatars are a way to express our true selves, our most heroic, idealized version of who we might become.
country real school
I want gaming to be something that everybody does, because they understand that games can be a real solution to problems and a real source of happiness. I want games to be something everybody learns how to design and develop, because they understand that games are a real platform for change and getting things done. And I want families, schools, companies, industries, cities, countries, and the whole world to come together to play them, because we’re finally making games that tackle real dilemmas and improve real lives.
powerful real challenges
The real world just doesn’t offer up as easily the carefully designed pleasures, the thrilling challenges, and the powerful social bonding afforded by virtual environments. Reality doesn’t motivate us as effectively. Reality isn’t engineered to maximize our potential. Reality wasn’t designed from the bottom up to make us happy.
games accepting escapists
We have to accept as a society that games are not escapist. They really do change us.
regret book self
If you are a gamer, it’s time to get over any regret you might feel about spending so much time playing games. You have not been wasting your time. You have been building up a wealth of virtual experience that, as the first half of this book will show you, can teach you about your true self: what your core strengths are, what really motivates you, and what make you happiest.
games differences goal
When you strip away the genre differences and the technological complexities, all games share four defining traits: a goal, rules, a feedback system, and voluntary participation.
past technology thinking
It's a bit counter-intuitive to think about the future in terms of the past. But...I've learned an important trick: to develop foresight, you need to practice hindsight. Technologies, cultures, and climates may change, but our basic human needs and desires - to survive, to care for our families, and to lead happy, purposeful lives - remain the same.' p 5