Jane McGonigal

Jane McGonigal
Jane McGonigalis an American game designer and author who advocates the use of mobile and digital technology to channel positive attitudes and collaboration in a real world context...
NationalityAmerican
ProfessionDesigner
Date of Birth21 October 1977
CountryUnited States of America
ask beneficial best gamers playing
When parents or gamers ask me, 'What's the best game to play?' I say that playing face-to-face is more beneficial than playing online.
ability bring care difficult engage favorite gamer games hour letting life notice people playing power relationships stop strengthen strengths time virtual worlds
For most people, an hour a day playing our favorite games will power up our ability to engage whole-heartedly with difficult challenges, strengthen our relationships with the people we care about most - while still letting us notice when it's time to stop playing in virtual worlds and bring our gamer strengths back to real life.
civilization games play
We've been playing games since humanity had civilization - there is something primal about our desire and our ability to play games. It's so deep-seated that it can bypass latter-day cultural norms and biases.
thinking games play
Over time, the games we play can change how we think and what we're capable of. And it's easy to maximize the benefits so the changes are positive.
real games play
I'm not a fan of simulations. Where, 'Oh, we'll go play a simulation of world peace and figure out how to make peace' and then somehow magically that will get translated into the real world. No, that's not the kind of games that I make.
play people benefits
There is so much more knowledge than most people realize about how to maximize the benefits of play and minimize the potential harms.
motivation games play
If you make it a game, gamers will play it no matter what your motivation is in making it.
games play keys
You can't play the same game every day for years. New games are key.
real games play
Every game we play activates our brain, and it's the same brain we have in real life as we have in the game.
stress games play
When we play games, our brains respond differently to stress and obstacles. We're better able to control our attention and ignore distractions.
alternate officially production reason
There's no reason why the 'Lost' alternate reality game had to be officially made by the 'Lost' production crew.
commit life
I don't want a gamer to feel like they have to commit their whole life to changing the world.
prepared stand
I don't do 'gamification,' and I'm not prepared to stand up and say, 'I think it works.'
design game hour whatever works
I'm always thinking about whatever game I'm working on. My brain works subconsciously on design pretty much every hour I'm awake.